Urho3D
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Base class for components. Components can be created to scene nodes. More...
#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Scene/Component.h>
Public Member Functions | |
Component (Context *context) | |
Construct. | |
~Component () override | |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. More... | |
bool | Save (Serializer &dest) const override |
Save as binary data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | MarkNetworkUpdate () override |
Mark for attribute check on the next network update. More... | |
virtual void | GetDependencyNodes (Vector< Node * > &dest) |
Return the depended on nodes to order network updates. More... | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. More... | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
ComponentId | GetID () const |
Return ID. | |
bool | IsReplicated () const |
Return whether the component is replicated or local to a scene. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled). | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (Vector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (Vector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
~Animatable () override | |
Destruct. | |
bool | LoadXML (const XMLElement &source) override |
Load from XML data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | LoadJSON (const JSONValue &source) override |
Load from JSON data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
~Serializable () override | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector< AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. More... | |
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source) |
Load from binary data. Return true if successful. More... | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. More... | |
virtual bool | LoadXML (const XMLElement &source) |
Load from XML data. Return true if successful. More... | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. More... | |
virtual bool | LoadJSON (const JSONValue &source) |
Load from JSON data. Return true if successful. More... | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. More... | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More... | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. More... | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. More... | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | SetInstanceDefault (bool enable) |
Set instance-level default flag. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. More... | |
virtual const String & | GetTypeName () const =0 |
Return type name. More... | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Protected Member Functions | |
void | OnAttributeAnimationAdded () override |
Handle attribute animation added. More... | |
void | OnAttributeAnimationRemoved () override |
Handle attribute animation removed. More... | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. More... | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More... | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. More... | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. More... | |
void | SetID (ComponentId id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
void | DoAutoRemove (AutoRemoveMode mode) |
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual void | OnAttributeAnimationAdded ()=0 |
Handle attribute animation added. More... | |
virtual void | OnAttributeAnimationRemoved ()=0 |
Handle attribute animation removed. More... | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. More... | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Protected Attributes | |
Node * | node_ |
Scene node. | |
ComponentId | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
bool | animationEnabled_ |
Animation enabled. | |
SharedPtr< ObjectAnimation > | objectAnimation_ |
Animation. | |
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
Animated network attribute set. | |
HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
std::unique_ptr< NetworkState > | networkState_ |
Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Private Member Functions | |
URHO3D_OBJECT (Component, Animatable) | |
Friends | |
class | Node |
class | Scene |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Animatable | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Base class for components. Components can be created to scene nodes.
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virtual |
Visualize the component as debug geometry.
Reimplemented in Urho3D::SoundSource3D, Urho3D::AnimatedModel, Urho3D::Camera, Urho3D::Drawable, Urho3D::Light, Urho3D::Octree, Urho3D::TerrainPatch, Urho3D::Zone, Urho3D::IKEffector, Urho3D::IKSolver, Urho3D::CrowdAgent, Urho3D::CrowdManager, Urho3D::DynamicNavigationMesh, Urho3D::NavArea, Urho3D::NavigationMesh, Urho3D::Obstacle, Urho3D::OffMeshConnection, Urho3D::CollisionShape, Urho3D::Constraint, Urho3D::PhysicsWorld, Urho3D::RigidBody, Urho3D::PhysicsWorld2D, Urho3D::SplinePath, Urho3D::TileMap2D, and Urho3D::TileMapLayer2D.
Return the depended on nodes to order network updates.
Reimplemented in Urho3D::Constraint.
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overridevirtual |
Mark for attribute check on the next network update.
Reimplemented from Urho3D::Serializable.
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overrideprotectedvirtual |
Handle attribute animation added.
Implements Urho3D::Animatable.
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overrideprotectedvirtual |
Handle attribute animation removed.
Implements Urho3D::Animatable.
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protectedvirtual |
Handle scene node transform dirtied.
Reimplemented in Urho3D::AnimatedModel, Urho3D::Camera, Urho3D::DecalSet, Urho3D::Drawable, Urho3D::Zone, Urho3D::CrowdAgent, Urho3D::Obstacle, Urho3D::CollisionShape, Urho3D::Constraint, Urho3D::RigidBody, Urho3D::CollisionShape2D, Urho3D::RigidBody2D, Urho3D::Drawable2D, and Urho3D::SplinePath.
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protectedvirtual |
Handle scene node being assigned at creation.
Reimplemented in Urho3D::AnimatedModel, Urho3D::Camera, Urho3D::Drawable, Urho3D::IKSolver, Urho3D::CrowdAgent, Urho3D::Obstacle, Urho3D::CollisionShape, Urho3D::Constraint, Urho3D::RigidBody, Urho3D::CollisionShape2D, Urho3D::Constraint2D, Urho3D::RigidBody2D, Urho3D::LogicComponent, Urho3D::SmoothedTransform, Urho3D::Text3D, and Urho3D::UIComponent.
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protectedvirtual |
Handle scene node enabled status changing.
Reimplemented in Urho3D::StaticModelGroup, and Urho3D::SplinePath.
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protectedvirtual |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.
Reimplemented in Urho3D::AnimationController, Urho3D::Drawable, Urho3D::ParticleEmitter, Urho3D::RibbonTrail, Urho3D::IKSolver, Urho3D::CrowdAgent, Urho3D::CrowdManager, Urho3D::DynamicNavigationMesh, Urho3D::Obstacle, Urho3D::CollisionShape, Urho3D::Constraint, Urho3D::PhysicsWorld, Urho3D::RigidBody, Urho3D::Constraint2D, Urho3D::PhysicsWorld2D, Urho3D::RigidBody2D, Urho3D::LogicComponent, Urho3D::AnimatedSprite2D, Urho3D::Drawable2D, Urho3D::ParticleEmitter2D, and Urho3D::StaticSprite2D.
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inlinevirtual |
Handle enabled/disabled state change.
Reimplemented in Urho3D::AnimationController, Urho3D::DecalSet, Urho3D::Drawable, Urho3D::ParticleEmitter, Urho3D::RibbonTrail, Urho3D::Terrain, Urho3D::CrowdAgent, Urho3D::Obstacle, Urho3D::CollisionShape, Urho3D::Constraint, Urho3D::RaycastVehicle, Urho3D::RigidBody, Urho3D::CollisionShape2D, Urho3D::Constraint2D, Urho3D::RigidBody2D, Urho3D::LogicComponent, Urho3D::AnimatedSprite2D, Urho3D::Drawable2D, and Urho3D::ParticleEmitter2D.
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overridevirtual |
Save as binary data. Return true if successful.
Reimplemented from Urho3D::Serializable.
Reimplemented in Urho3D::UnknownComponent.
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overridevirtual |
Save as JSON data. Return true if successful.
Reimplemented from Urho3D::Animatable.
Reimplemented in Urho3D::UnknownComponent.
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overridevirtual |
Save as XML data. Return true if successful.
Reimplemented from Urho3D::Animatable.
Reimplemented in Urho3D::UnknownComponent.