Urho3D
Public Member Functions | Static Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | List of all members
Urho3D::CollisionShape Class Reference

Physics collision shape component. More...

#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Physics/CollisionShape.h>

Inheritance diagram for Urho3D::CollisionShape:
Urho3D::Component Urho3D::Animatable Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 CollisionShape (Context *context)
 Construct.
 
 ~CollisionShape () override
 Destruct. Free the geometry data and clean up unused data from the geometry data cache.
 
void ApplyAttributes () override
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
void OnSetEnabled () override
 Handle enabled/disabled state change. More...
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry. More...
 
void SetBox (const Vector3 &size, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a box.
 
void SetSphere (float diameter, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a sphere.
 
void SetStaticPlane (const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a static plane.
 
void SetCylinder (float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a cylinder.
 
void SetCapsule (float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a capsule.
 
void SetCone (float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a cone.
 
void SetTriangleMesh (Model *model, i32 lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a triangle mesh from Model. If you update a model's geometry and want to reapply the shape, call physicsWorld->RemoveCachedGeometry(model) first.
 
void SetCustomTriangleMesh (CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a triangle mesh from CustomGeometry.
 
void SetConvexHull (Model *model, i32 lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a convex hull from Model.
 
void SetCustomConvexHull (CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a convex hull from CustomGeometry.
 
void SetGImpactMesh (Model *model, i32 lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a triangle mesh from Model. If you update a model's geometry and want to reapply the shape, call physicsWorld->RemoveCachedGeometry(model) first.
 
void SetCustomGImpactMesh (CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
 Set as a triangle mesh from CustomGeometry.
 
void SetTerrain (i32 lodLevel=0)
 Set as a terrain. Only works if the same scene node contains a Terrain component.
 
void SetShapeType (ShapeType type)
 Set shape type.
 
void SetSize (const Vector3 &size)
 Set shape size.
 
void SetPosition (const Vector3 &position)
 Set offset position.
 
void SetRotation (const Quaternion &rotation)
 Set offset rotation.
 
void SetTransform (const Vector3 &position, const Quaternion &rotation)
 Set offset transform.
 
void SetMargin (float margin)
 Set collision margin.
 
void SetModel (Model *model)
 Set triangle mesh / convex hull model.
 
void SetLodLevel (i32 lodLevel)
 Set model LOD level.
 
btCollisionShape * GetCollisionShape () const
 Return Bullet collision shape.
 
CollisionGeometryDataGetGeometryData () const
 Return the shared geometry data.
 
PhysicsWorldGetPhysicsWorld () const
 Return physics world.
 
ShapeType GetShapeType () const
 Return shape type.
 
const Vector3GetSize () const
 Return shape size.
 
const Vector3GetPosition () const
 Return offset position.
 
const QuaternionGetRotation () const
 Return offset rotation.
 
float GetMargin () const
 Return collision margin.
 
ModelGetModel () const
 Return triangle mesh / convex hull model.
 
i32 GetLodLevel () const
 Return model LOD level.
 
BoundingBox GetWorldBoundingBox () const
 Return world-space bounding box.
 
void NotifyRigidBody (bool updateMass=true)
 Update the new collision shape to the RigidBody.
 
void SetModelAttr (const ResourceRef &value)
 Set model attribute.
 
ResourceRef GetModelAttr () const
 Return model attribute.
 
void ReleaseShape ()
 Release the collision shape.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change. More...
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void MarkNetworkUpdate () override
 Mark for attribute check on the next network update. More...
 
virtual void GetDependencyNodes (Vector< Node * > &dest)
 Return the depended on nodes to order network updates. More...
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry. More...
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
ComponentId GetID () const
 Return ID.
 
bool IsReplicated () const
 Return whether the component is replicated or local to a scene.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled).
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (Vector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (Vector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
 ~Animatable () override
 Destruct.
 
bool LoadXML (const XMLElement &source) override
 Load from XML data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool LoadJSON (const JSONValue &source) override
 Load from JSON data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void SetAnimationEnabled (bool enable)
 Set automatic update of animation, default true.
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined. More...
 
virtual const Vector< AttributeInfo > * GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful. More...
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful. More...
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful. More...
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful. More...
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful. More...
 
virtual bool SaveJSON (JSONValue &dest) const
 Save as JSON data. Return true if successful. More...
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false. More...
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update. More...
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 Set instance-level default flag.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash. More...
 
virtual const StringGetTypeName () const =0
 Return type name. More...
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, Args... args)
 Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 Return global variable based on key.
 
const VariantMapGetGlobalVars () const
 Return all global variables.
 
void SetGlobalVar (StringHash key, const Variant &value)
 Set global variable with the respective key and value.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Animatable
static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Protected Member Functions

void OnNodeSet (Node *node) override
 Handle node being assigned. More...
 
void OnSceneSet (Scene *scene) override
 Handle scene being assigned. More...
 
void OnMarkedDirty (Node *node) override
 Handle node transform being dirtied. More...
 
virtual btCollisionShape * UpdateDerivedShape (int shapeType, const Vector3 &newWorldScale)
 
- Protected Member Functions inherited from Urho3D::Component
void OnAttributeAnimationAdded () override
 Handle attribute animation added. More...
 
void OnAttributeAnimationRemoved () override
 Handle attribute animation removed. More...
 
virtual void OnNodeSet (Node *node)
 Handle scene node being assigned at creation. More...
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied. More...
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing. More...
 
void SetID (ComponentId id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void OnAttributeAnimationAdded ()=0
 Handle attribute animation added. More...
 
virtual void OnAttributeAnimationRemoved ()=0
 Handle attribute animation removed. More...
 
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name. More...
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 URHO3D_OBJECT (CollisionShape, Component)
 
btCompoundShape * GetParentCompoundShape ()
 Find the parent rigid body component and return its compound collision shape.
 
void UpdateShape ()
 Update the collision shape after attribute changes.
 
void UpdateCachedGeometryShape (CollisionGeometryDataCache &cache)
 Update cached geometry collision shape.
 
void SetModelShape (ShapeType shapeType, Model *model, i32 lodLevel, const Vector3 &scale, const Vector3 &position, const Quaternion &rotation)
 Set as specified shape type using model and LOD.
 
void SetCustomShape (ShapeType shapeType, CustomGeometry *custom, const Vector3 &scale, const Vector3 &position, const Quaternion &rotation)
 Set as specified shape type using CustomGeometry.
 
void HandleTerrainCreated (StringHash eventType, VariantMap &eventData)
 Update terrain collision shape from the terrain component.
 
void HandleModelReloadFinished (StringHash eventType, VariantMap &eventData)
 Update trimesh or convex shape after a model has reloaded itself.
 
void MarkShapeDirty ()
 Mark shape dirty.
 

Private Attributes

WeakPtr< PhysicsWorldphysicsWorld_
 Physics world.
 
WeakPtr< RigidBodyrigidBody_
 Rigid body.
 
SharedPtr< Modelmodel_
 Model.
 
SharedPtr< CollisionGeometryDatageometry_
 Shared geometry data.
 
std::unique_ptr< btCollisionShape > shape_
 Bullet collision shape.
 
ShapeType shapeType_
 Collision shape type.
 
Vector3 position_
 Offset position.
 
Quaternion rotation_
 Offset rotation.
 
Vector3 size_
 Shape size.
 
Vector3 cachedWorldScale_
 Cached world scale for determining if the collision shape needs update.
 
i32 lodLevel_
 Model LOD level.
 
unsigned customGeometryID_
 CustomGeometry component ID. 0 if not creating the convex hull / triangle mesh from a CustomGeometry.
 
float margin_
 Collision margin.
 
bool recreateShape_
 Recreate collision shape flag.
 
bool retryCreation_
 Shape creation retry flag if attributes initially set without scene.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
ComponentId id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Animatable
bool animationEnabled_
 Animation enabled.
 
SharedPtr< ObjectAnimationobjectAnimation_
 Animation.
 
HashSet< const AttributeInfo * > animatedNetworkAttributes_
 Animated network attribute set.
 
HashMap< String, SharedPtr< AttributeAnimationInfo > > attributeAnimationInfos_
 Attribute animation infos.
 
- Protected Attributes inherited from Urho3D::Serializable
std::unique_ptr< NetworkStatenetworkState_
 Network attribute state.
 
- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Physics collision shape component.

Member Function Documentation

◆ ApplyAttributes()

void Urho3D::CollisionShape::ApplyAttributes ( )
overridevirtual

Apply attribute changes that can not be applied immediately. Called after scene load or a network update.

Reimplemented from Urho3D::Serializable.

◆ DrawDebugGeometry()

void Urho3D::CollisionShape::DrawDebugGeometry ( DebugRenderer debug,
bool  depthTest 
)
overridevirtual

Visualize the component as debug geometry.

Reimplemented from Urho3D::Component.

◆ OnMarkedDirty()

void Urho3D::CollisionShape::OnMarkedDirty ( Node node)
overrideprotectedvirtual

Handle node transform being dirtied.

Reimplemented from Urho3D::Component.

◆ OnNodeSet()

void Urho3D::CollisionShape::OnNodeSet ( Node node)
overrideprotectedvirtual

Handle node being assigned.

Reimplemented from Urho3D::Component.

◆ OnSceneSet()

void Urho3D::CollisionShape::OnSceneSet ( Scene scene)
overrideprotectedvirtual

Handle scene being assigned.

Reimplemented from Urho3D::Component.

◆ OnSetEnabled()

void Urho3D::CollisionShape::OnSetEnabled ( )
overridevirtual

Handle enabled/disabled state change.

Reimplemented from Urho3D::Component.

◆ UpdateDerivedShape()

btCollisionShape * Urho3D::CollisionShape::UpdateDerivedShape ( int  shapeType,
const Vector3 newWorldScale 
)
protectedvirtual

Called when instantiating a collision shape that is not one of ShapeType (default no-op).

Useful for custom shape types that subclass CollisionShape and use a non-standard underlying btCollisionShape. UpdateDerivedShape can then be overridden to create the required btCollisionShape subclass.


The documentation for this class was generated from the following files: