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| Terrain (Context *context) |
| Construct.
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| ~Terrain () override |
| Destruct.
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void | ApplyAttributes () override |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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void | OnSetEnabled () override |
| Handle enabled/disabled state change. More...
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void | SetPatchSize (int size) |
| Set patch quads per side. Must be a power of two.
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void | SetSpacing (const Vector3 &spacing) |
| Set vertex (XZ) and height (Y) spacing.
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void | SetMaxLodLevels (unsigned levels) |
| Set maximum number of LOD levels for terrain patches. This can be between 1-4.
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void | SetOcclusionLodLevel (i32 level) |
| Set LOD level used for terrain patch occlusion. By default (NINDEX) the coarsest. Since the LOD level used needs to be fixed, using finer LOD levels may result in false positive occlusion in cases where the actual rendered geometry is coarser, so use with caution.
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void | SetSmoothing (bool enable) |
| Set smoothing of heightmap.
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bool | SetHeightMap (Image *image) |
| Set heightmap image. Dimensions should be a power of two + 1. Uses 8-bit grayscale, or optionally red as MSB and green as LSB for 16-bit accuracy. Return true if successful.
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void | SetMaterial (Material *material) |
| Set material.
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void | SetNorthNeighbor (Terrain *north) |
| Set north (positive Z) neighbor terrain for seamless LOD changes across terrains.
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void | SetSouthNeighbor (Terrain *south) |
| Set south (negative Z) neighbor terrain for seamless LOD changes across terrains.
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void | SetWestNeighbor (Terrain *west) |
| Set west (negative X) neighbor terrain for seamless LOD changes across terrains.
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void | SetEastNeighbor (Terrain *east) |
| Set east (positive X) neighbor terrain for seamless LOD changes across terrains.
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void | SetNeighbors (Terrain *north, Terrain *south, Terrain *west, Terrain *east) |
| Set all neighbor terrains at once.
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void | SetDrawDistance (float distance) |
| Set draw distance for patches.
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void | SetShadowDistance (float distance) |
| Set shadow draw distance for patches.
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void | SetLodBias (float bias) |
| Set LOD bias for patches. Affects which terrain LOD to display.
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void | SetViewMask (unsigned mask) |
| Set view mask for patches. Is and'ed with camera's view mask to see if the object should be rendered.
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void | SetLightMask (unsigned mask) |
| Set light mask for patches. Is and'ed with light's and zone's light mask to see if the object should be lit.
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void | SetShadowMask (unsigned mask) |
| Set shadow mask for patches. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
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void | SetZoneMask (unsigned mask) |
| Set zone mask for patches. Is and'ed with zone's zone mask to see if the object should belong to the zone.
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void | SetMaxLights (unsigned num) |
| Set maximum number of per-pixel lights for patches. Default 0 is unlimited.
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void | SetCastShadows (bool enable) |
| Set shadowcaster flag for patches.
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void | SetOccluder (bool enable) |
| Set occlusion flag for patches. Occlusion uses the coarsest LOD by default.
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void | SetOccludee (bool enable) |
| Set occludee flag for patches.
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void | ApplyHeightMap () |
| Apply changes from the heightmap image.
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int | GetPatchSize () const |
| Return patch quads per side.
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const Vector3 & | GetSpacing () const |
| Return vertex and height spacing.
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const IntVector2 & | GetNumVertices () const |
| Return heightmap size in vertices.
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const IntVector2 & | GetNumPatches () const |
| Return heightmap size in patches.
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unsigned | GetMaxLodLevels () const |
| Return maximum number of LOD levels for terrain patches. This can be between 1-4.
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i32 | GetOcclusionLodLevel () const |
| Return LOD level used for occlusion.
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bool | GetSmoothing () const |
| Return whether smoothing is in use.
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Image * | GetHeightMap () const |
| Return heightmap image.
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Material * | GetMaterial () const |
| Return material.
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TerrainPatch * | GetPatch (i32 index) const |
| Return patch by index.
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TerrainPatch * | GetPatch (int x, int z) const |
| Return patch by patch coordinates.
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TerrainPatch * | GetNeighborPatch (int x, int z) const |
| Return patch by patch coordinates including neighbor terrains.
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float | GetHeight (const Vector3 &worldPosition) const |
| Return height at world coordinates. More...
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Vector3 | GetNormal (const Vector3 &worldPosition) const |
| Return normal at world coordinates.
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IntVector2 | WorldToHeightMap (const Vector3 &worldPosition) const |
| Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top.
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Vector3 | HeightMapToWorld (const IntVector2 &pixelPosition) const |
| Convert heightmap pixel position to world position.
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Terrain * | GetNorthNeighbor () const |
| Return north neighbor terrain.
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Terrain * | GetSouthNeighbor () const |
| Return south neighbor terrain.
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Terrain * | GetWestNeighbor () const |
| Return west neighbor terrain.
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Terrain * | GetEastNeighbor () const |
| Return east neighbor terrain.
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SharedArrayPtr< float > | GetHeightData () const |
| Return raw height data.
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float | GetDrawDistance () const |
| Return draw distance.
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float | GetShadowDistance () const |
| Return shadow draw distance.
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float | GetLodBias () const |
| Return LOD bias.
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unsigned | GetViewMask () const |
| Return view mask.
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unsigned | GetLightMask () const |
| Return light mask.
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unsigned | GetShadowMask () const |
| Return shadow mask.
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unsigned | GetZoneMask () const |
| Return zone mask.
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unsigned | GetMaxLights () const |
| Return maximum number of per-pixel lights.
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bool | IsVisible () const |
| Return visible flag.
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bool | GetCastShadows () const |
| Return shadowcaster flag.
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bool | IsOccluder () const |
| Return occluder flag.
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bool | IsOccludee () const |
| Return occludee flag.
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void | CreatePatchGeometry (TerrainPatch *patch) |
| Regenerate patch geometry.
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void | UpdatePatchLod (TerrainPatch *patch) |
| Update patch based on LOD and neighbor LOD.
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void | SetHeightMapAttr (const ResourceRef &value) |
| Set heightmap attribute.
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void | SetMaterialAttr (const ResourceRef &value) |
| Set material attribute.
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void | SetPatchSizeAttr (int value) |
| Set patch size attribute.
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void | SetMaxLodLevelsAttr (unsigned value) |
| Set max LOD levels attribute.
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void | SetOcclusionLodLevelAttr (i32 value) |
| Set occlusion LOD level attribute.
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ResourceRef | GetHeightMapAttr () const |
| Return heightmap attribute.
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ResourceRef | GetMaterialAttr () const |
| Return material attribute.
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. More...
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update. More...
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virtual void | GetDependencyNodes (Vector< Node * > &dest) |
| Return the depended on nodes to order network updates. More...
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. More...
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void | SetEnabled (bool enable) |
| Set enabled/disabled state.
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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ComponentId | GetID () const |
| Return ID.
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bool | IsReplicated () const |
| Return whether the component is replicated or local to a scene.
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Node * | GetNode () const |
| Return scene node.
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
| Return whether is enabled.
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bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled).
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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void | GetComponents (Vector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (Vector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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| Animatable (Context *context) |
| Construct.
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| ~Animatable () override |
| Destruct.
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bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true.
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void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation.
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void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation.
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void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode.
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void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed.
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void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case.
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void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
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bool | GetAnimationEnabled () const |
| Return animation enabled.
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ObjectAnimation * | GetObjectAnimation () const |
| Return object animation.
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ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation.
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WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode.
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float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed.
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float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position.
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void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute.
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ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. More...
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virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. More...
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virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. More...
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. More...
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virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. More...
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virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. More...
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virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. More...
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. More...
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virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. More...
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bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| Set instance-level default flag.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved.
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void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update.
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bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed.
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bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed.
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Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index.
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Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found.
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Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index.
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Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
| Return number of attributes.
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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bool | IsTemporary () const |
| Return whether is temporary.
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bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted.
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NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
| Return type hash. More...
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virtual const String & | GetTypeName () const =0 |
| Return type name. More...
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key.
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const VariantMap & | GetGlobalVars () const |
| Return all global variables.
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void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value.
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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