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| IndexBuffer (Context *context, bool forceHeadless=false) |
| Construct. Optionally force headless (no GPU-side buffer) operation.
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| ~IndexBuffer () override |
| Destruct.
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void | OnDeviceLost () override |
| Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API. More...
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void | OnDeviceReset () override |
| Recreate the buffer and restore data if applicable. May be a no-op depending on the API. More...
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void | Release () override |
| Release buffer. More...
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void | SetShadowed (bool enable) |
| Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
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bool | SetSize (i32 indexCount, bool largeIndices, bool dynamic=false) |
| Set size and vertex elements and dynamic mode. Previous data will be lost.
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bool | SetData (const void *data) |
| Set all data in the buffer.
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bool | SetDataRange (const void *data, i32 start, i32 count, bool discard=false) |
| Set a data range in the buffer. Optionally discard data outside the range.
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void * | Lock (i32 start, i32 count, bool discard=false) |
| Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
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void | Unlock () |
| Unlock the buffer and apply changes to the GPU buffer.
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bool | IsShadowed () const |
| Return whether CPU memory shadowing is enabled.
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bool | IsDynamic () const |
| Return whether is dynamic.
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bool | IsLocked () const |
| Return whether is currently locked.
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i32 | GetIndexCount () const |
| Return number of indices.
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i32 | GetIndexSize () const |
| Return index size in bytes.
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bool | GetUsedVertexRange (i32 start, i32 count, i32 &minVertex, i32 &vertexCount) |
| Return used vertex range from index range.
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byte * | GetShadowData () const |
| Return CPU memory shadow data.
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SharedArrayPtr< byte > | GetShadowDataShared () const |
| Return shared array pointer to the CPU memory shadow data.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
| Return type hash. More...
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virtual const String & | GetTypeName () const =0 |
| Return type name. More...
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key.
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const VariantMap & | GetGlobalVars () const |
| Return all global variables.
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void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value.
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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| GPUObject (Graphics *graphics) |
| Construct with graphics subsystem pointer.
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virtual | ~GPUObject () |
| Destruct. Remove from the Graphics.
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virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on graphics context destruction. More...
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virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. More...
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virtual void | Release () |
| Unconditionally release the GPU resource. More...
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void | ClearDataLost () |
| Clear the data lost flag.
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Graphics * | GetGraphics () const |
| Return the graphics subsystem associated with this GPU object.
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void * | GetGPUObject () const |
| Return the object pointer. Applicable only on Direct3D.
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u32 | GetGPUObjectName () const |
| Return the object name. Applicable only on OpenGL.
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bool | IsDataLost () const |
| Return whether data is lost due to context loss.
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bool | HasPendingData () const |
| Return whether has pending data assigned while graphics context was lost.
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