Urho3D
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API-specific GPU object representation. More...
#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/GraphicsAPI/GPUObject.h>
Public Attributes | |
void * | ptr_ |
Object pointer (Direct3D) | |
u32 | name_ |
Object name (OpenGL) | |
API-specific GPU object representation.