|
| ParticleEmitter2D (Context *context) |
| Construct.
|
|
| ~ParticleEmitter2D () override |
| Destruct.
|
|
void | OnSetEnabled () override |
| Handle enabled/disabled state change. More...
|
|
void | SetEffect (ParticleEffect2D *effect) |
| Set particle effect.
|
|
void | SetSprite (Sprite2D *sprite) |
| Set sprite.
|
|
void | SetBlendMode (BlendMode blendMode) |
| Set blend mode.
|
|
void | SetMaxParticles (unsigned maxParticles) |
| Set max particles.
|
|
void | SetEmitting (bool enable) |
| Set whether should be emitting. If the state was changed, also resets the emission period timer.
|
|
ParticleEffect2D * | GetEffect () const |
| Return particle effect.
|
|
Sprite2D * | GetSprite () const |
| Return sprite.
|
|
BlendMode | GetBlendMode () const |
| Return blend mode.
|
|
unsigned | GetMaxParticles () const |
| Return max particles.
|
|
void | SetParticleEffectAttr (const ResourceRef &value) |
| Set particle model attr.
|
|
ResourceRef | GetParticleEffectAttr () const |
| Return particle model attr.
|
|
void | SetSpriteAttr (const ResourceRef &value) |
| Set sprite attribute.
|
|
ResourceRef | GetSpriteAttr () const |
| Return sprite attribute.
|
|
bool | IsEmitting () const |
| Return whether is currently emitting.
|
|
| Drawable2D (Context *context) |
| Construct.
|
|
| ~Drawable2D () override |
| Destruct.
|
|
void | OnSetEnabled () override |
| Handle enabled/disabled state change. More...
|
|
void | SetLayer (int layer) |
| Set layer.
|
|
void | SetOrderInLayer (int orderInLayer) |
| Set order in layer.
|
|
int | GetLayer () const |
| Return layer.
|
|
int | GetOrderInLayer () const |
| Return order in layer.
|
|
const Vector< SourceBatch2D > & | GetSourceBatches () |
| Return all source batches (called by Renderer2D).
|
|
| Drawable (Context *context, DrawableTypes drawableType) |
| Construct.
|
|
| ~Drawable () override |
| Destruct.
|
|
void | OnSetEnabled () override |
| Handle enabled/disabled state change. More...
|
|
virtual void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) |
| Process octree raycast. May be called from a worker thread. More...
|
|
virtual void | Update (const FrameInfo &frame) |
| Update before octree reinsertion. Is called from a worker thread. More...
|
|
virtual void | UpdateBatches (const FrameInfo &frame) |
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More...
|
|
virtual void | UpdateGeometry (const FrameInfo &frame) |
| Prepare geometry for rendering. More...
|
|
virtual UpdateGeometryType | GetUpdateGeometryType () |
| Return whether a geometry update is necessary, and if it can happen in a worker thread. More...
|
|
virtual Geometry * | GetLodGeometry (i32 batchIndex, i32 level) |
| Return the geometry for a specific LOD level. More...
|
|
virtual i32 | GetNumOccluderTriangles () |
| Return number of occlusion geometry triangles. More...
|
|
virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| Draw to occlusion buffer. Return true if did not run out of triangles. More...
|
|
void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry. More...
|
|
void | SetDrawDistance (float distance) |
| Set draw distance.
|
|
void | SetShadowDistance (float distance) |
| Set shadow draw distance.
|
|
void | SetLodBias (float bias) |
| Set LOD bias.
|
|
void | SetViewMask (mask32 mask) |
| Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
|
|
void | SetLightMask (mask32 mask) |
| Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
|
|
void | SetShadowMask (mask32 mask) |
| Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
|
|
void | SetZoneMask (mask32 mask) |
| Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
|
|
void | SetMaxLights (i32 num) |
| Set maximum number of per-pixel lights. Default 0 is unlimited.
|
|
void | SetCastShadows (bool enable) |
| Set shadowcaster flag.
|
|
void | SetOccluder (bool enable) |
| Set occlusion flag.
|
|
void | SetOccludee (bool enable) |
| Set occludee flag.
|
|
void | MarkForUpdate () |
| Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
|
|
const BoundingBox & | GetBoundingBox () const |
| Return local space bounding box. May not be applicable or properly updated on all drawables.
|
|
const BoundingBox & | GetWorldBoundingBox () |
| Return world-space bounding box.
|
|
DrawableTypes | GetDrawableType () const |
| Return drawable type.
|
|
float | GetDrawDistance () const |
| Return draw distance.
|
|
float | GetShadowDistance () const |
| Return shadow draw distance.
|
|
float | GetLodBias () const |
| Return LOD bias.
|
|
mask32 | GetViewMask () const |
| Return view mask.
|
|
mask32 | GetLightMask () const |
| Return light mask.
|
|
mask32 | GetShadowMask () const |
| Return shadow mask.
|
|
mask32 | GetZoneMask () const |
| Return zone mask.
|
|
i32 | GetMaxLights () const |
| Return maximum number of per-pixel lights.
|
|
bool | GetCastShadows () const |
| Return shadowcaster flag.
|
|
bool | IsOccluder () const |
| Return occluder flag.
|
|
bool | IsOccludee () const |
| Return occludee flag.
|
|
bool | IsInView () const |
| Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.
|
|
bool | IsInView (Camera *camera) const |
| Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
|
|
const Vector< SourceBatch > & | GetBatches () const |
| Return draw call source data.
|
|
void | SetZone (Zone *zone, bool temporary=false) |
| Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
|
|
void | SetSortValue (float value) |
| Set sorting value.
|
|
void | SetMinMaxZ (float minZ, float maxZ) |
| Set view-space depth bounds.
|
|
void | MarkInView (const FrameInfo &frame) |
| Mark in view. Also clear the light list.
|
|
void | MarkInView (i32 frameNumber) |
| Mark in view without specifying a camera. Used for shadow casters.
|
|
void | LimitLights () |
| Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
|
|
void | LimitVertexLights (bool removeConvertedLights) |
| Sort and limit per-vertex lights to maximum allowed.
|
|
void | SetBasePass (i32 batchIndex) |
| Set base pass flag for a batch.
|
|
Octant * | GetOctant () const |
| Return octree octant.
|
|
Zone * | GetZone () const |
| Return current zone.
|
|
bool | IsZoneDirty () const |
| Return whether current zone is inconclusive or dirty due to the drawable moving.
|
|
float | GetDistance () const |
| Return distance from camera.
|
|
float | GetLodDistance () const |
| Return LOD scaled distance from camera.
|
|
float | GetSortValue () const |
| Return sorting value.
|
|
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| Return whether is in view on the current frame. Called by View.
|
|
bool | HasBasePass (i32 batchIndex) const |
| Return whether has a base pass.
|
|
const Vector< Light * > & | GetLights () const |
| Return per-pixel lights.
|
|
const Vector< Light * > & | GetVertexLights () const |
| Return per-vertex lights.
|
|
Light * | GetFirstLight () const |
| Return the first added per-pixel light.
|
|
float | GetMinZ () const |
| Return the minimum view-space depth.
|
|
float | GetMaxZ () const |
| Return the maximum view-space depth.
|
|
void | AddLight (Light *light) |
| Add a per-pixel light affecting the object this frame.
|
|
void | AddVertexLight (Light *light) |
| Add a per-vertex light affecting the object this frame.
|
|
| Component (Context *context) |
| Construct.
|
|
| ~Component () override |
| Destruct.
|
|
virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. More...
|
|
bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. More...
|
|
bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
|
|
bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
|
|
void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update. More...
|
|
virtual void | GetDependencyNodes (Vector< Node * > &dest) |
| Return the depended on nodes to order network updates. More...
|
|
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. More...
|
|
void | SetEnabled (bool enable) |
| Set enabled/disabled state.
|
|
void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
|
|
ComponentId | GetID () const |
| Return ID.
|
|
bool | IsReplicated () const |
| Return whether the component is replicated or local to a scene.
|
|
Node * | GetNode () const |
| Return scene node.
|
|
Scene * | GetScene () const |
| Return the scene the node belongs to.
|
|
bool | IsEnabled () const |
| Return whether is enabled.
|
|
bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled).
|
|
Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
|
|
void | GetComponents (Vector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type.
|
|
template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
|
|
template<class T > |
void | GetComponents (Vector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
|
|
void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
|
|
void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
|
|
void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
|
|
| Animatable (Context *context) |
| Construct.
|
|
| ~Animatable () override |
| Destruct.
|
|
bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. More...
|
|
bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
|
|
bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. More...
|
|
bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
|
|
void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true.
|
|
void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
|
|
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation.
|
|
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation.
|
|
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode.
|
|
void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed.
|
|
void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case.
|
|
void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.
|
|
void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
|
|
bool | GetAnimationEnabled () const |
| Return animation enabled.
|
|
ObjectAnimation * | GetObjectAnimation () const |
| Return object animation.
|
|
ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation.
|
|
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode.
|
|
float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed.
|
|
float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position.
|
|
void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute.
|
|
ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute.
|
|
| Serializable (Context *context) |
| Construct.
|
|
| ~Serializable () override |
| Destruct.
|
|
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
|
|
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
|
|
virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. More...
|
|
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
|
|
virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. More...
|
|
virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. More...
|
|
virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. More...
|
|
virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. More...
|
|
virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. More...
|
|
virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. More...
|
|
virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
|
|
virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. More...
|
|
virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. More...
|
|
bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
|
|
bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
|
|
void | SetInstanceDefault (bool enable) |
| Set instance-level default flag.
|
|
void | ResetToDefault () |
| Reset all editable attributes to their default values.
|
|
void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
|
|
void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved.
|
|
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
|
|
void | AllocateNetworkState () |
| Allocate network attribute state.
|
|
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update.
|
|
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits.
|
|
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update.
|
|
bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed.
|
|
bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed.
|
|
Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index.
|
|
Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found.
|
|
Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index.
|
|
Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found.
|
|
unsigned | GetNumAttributes () const |
| Return number of attributes.
|
|
unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
|
|
bool | IsTemporary () const |
| Return whether is temporary.
|
|
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted.
|
|
NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated.
|
|
| Object (Context *context) |
| Construct.
|
|
| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
|
|
virtual StringHash | GetType () const =0 |
| Return type hash. More...
|
|
virtual const String & | GetTypeName () const =0 |
| Return type name. More...
|
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
|
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
|
|
bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
|
|
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
|
|
template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
|
|
template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
|
|
template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
|
|
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
|
|
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
|
|
void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
|
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
|
|
void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
|
|
void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
|
|
void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
|
void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
|
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
|
VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
|
template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
|
Context * | GetContext () const |
| Return execution context.
|
|
const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key.
|
|
const VariantMap & | GetGlobalVars () const |
| Return all global variables.
|
|
void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value.
|
|
Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
|
|
Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
|
|
EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
|
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
|
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
|
|
bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
|
|
template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
|
|
const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
|
|
void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
|
|
bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
|
|
| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
|
|
virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
|
| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
|
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
|
|
void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
|
|
void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
|
|
int | Refs () const |
| Return reference count.
|
|
int | WeakRefs () const |
| Return weak reference count.
|
|
RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
|
|
|
void | OnSceneSet (Scene *scene) override |
| Handle scene being assigned. More...
|
|
void | OnMarkedDirty (Node *node) override |
| Handle node transform being dirtied. More...
|
|
virtual void | OnDrawOrderChanged ()=0 |
| Handle draw order changed. More...
|
|
virtual void | UpdateSourceBatches ()=0 |
| Update source batches. More...
|
|
int | GetDrawOrder () const |
| Return draw order by layer and order in layer.
|
|
void | OnNodeSet (Node *node) override |
| Handle node being assigned. More...
|
|
void | OnSceneSet (Scene *scene) override |
| Handle scene being assigned. More...
|
|
void | OnMarkedDirty (Node *node) override |
| Handle node transform being dirtied. More...
|
|
virtual void | OnWorldBoundingBoxUpdate ()=0 |
| Recalculate the world-space bounding box. More...
|
|
virtual void | OnRemoveFromOctree () |
| Handle removal from octree. More...
|
|
void | AddToOctree () |
| Add to octree.
|
|
void | RemoveFromOctree () |
| Remove from octree.
|
|
void | SetOctant (Octant *octant) |
| Move into another octree octant.
|
|
void | OnAttributeAnimationAdded () override |
| Handle attribute animation added. More...
|
|
void | OnAttributeAnimationRemoved () override |
| Handle attribute animation removed. More...
|
|
virtual void | OnNodeSet (Node *node) |
| Handle scene node being assigned at creation. More...
|
|
virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
|
|
virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. More...
|
|
virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. More...
|
|
void | SetID (ComponentId id) |
| Set ID. Called by Scene.
|
|
void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component.
|
|
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event.
|
|
Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
|
|
void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
|
|
virtual void | OnAttributeAnimationAdded ()=0 |
| Handle attribute animation added. More...
|
|
virtual void | OnAttributeAnimationRemoved ()=0 |
| Handle attribute animation removed. More...
|
|
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. More...
|
|
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal.
|
|
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added.
|
|
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed.
|
|
void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations.
|
|
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute.
|
|
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info.
|
|
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added.
|
|
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed.
|
|
int | layer_ |
| Layer.
|
|
int | orderInLayer_ |
| Order in layer.
|
|
Vector< SourceBatch2D > | sourceBatches_ |
| Source batches.
|
|
bool | sourceBatchesDirty_ |
| Source batches dirty flag.
|
|
WeakPtr< Renderer2D > | renderer_ |
| Renderer2D.
|
|
BoundingBox | worldBoundingBox_ |
| World-space bounding box.
|
|
BoundingBox | boundingBox_ |
| Local-space bounding box.
|
|
Vector< SourceBatch > | batches_ |
| Draw call source data.
|
|
DrawableTypes | drawableType_ |
| Drawable type.
|
|
bool | worldBoundingBoxDirty_ |
| Bounding box dirty flag.
|
|
bool | castShadows_ |
| Shadowcaster flag.
|
|
bool | occluder_ |
| Occluder flag.
|
|
bool | occludee_ |
| Occludee flag.
|
|
bool | updateQueued_ |
| Octree update queued flag.
|
|
bool | zoneDirty_ |
| Zone inconclusive or dirtied flag.
|
|
Octant * | octant_ |
| Octree octant.
|
|
Zone * | zone_ |
| Current zone.
|
|
mask32 | viewMask_ |
| View mask.
|
|
mask32 | lightMask_ |
| Light mask.
|
|
mask32 | shadowMask_ |
| Shadow mask.
|
|
mask32 | zoneMask_ |
| Zone mask.
|
|
i32 | viewFrameNumber_ |
| Last visible frame number.
|
|
float | distance_ |
| Current distance to camera.
|
|
float | lodDistance_ |
| LOD scaled distance.
|
|
float | drawDistance_ |
| Draw distance.
|
|
float | shadowDistance_ |
| Shadow distance.
|
|
float | sortValue_ |
| Current sort value.
|
|
float | minZ_ |
| Current minimum view space depth.
|
|
float | maxZ_ |
| Current maximum view space depth.
|
|
float | lodBias_ |
| LOD bias.
|
|
flagset32 | basePassFlags_ |
| Base pass flags, bit per batch.
|
|
i32 | maxLights_ |
| Maximum per-pixel lights.
|
|
Vector< Camera * > | viewCameras_ |
| List of cameras from which is seen on the current frame.
|
|
Light * | firstLight_ |
| First per-pixel light added this frame.
|
|
Vector< Light * > | lights_ |
| Per-pixel lights affecting this drawable.
|
|
Vector< Light * > | vertexLights_ |
| Per-vertex lights affecting this drawable.
|
|
Node * | node_ |
| Scene node.
|
|
ComponentId | id_ |
| Unique ID within the scene.
|
|
bool | networkUpdate_ |
| Network update queued flag.
|
|
bool | enabled_ |
| Enabled flag.
|
|
bool | animationEnabled_ |
| Animation enabled.
|
|
SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation.
|
|
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set.
|
|
HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos.
|
|
std::unique_ptr< NetworkState > | networkState_ |
| Network attribute state.
|
|
Context * | context_ |
| Execution context.
|
|