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| Renderer2D (Context *context) |
| Construct.
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| ~Renderer2D () override |
| Destruct.
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void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) override |
| Process octree raycast. May be called from a worker thread. More...
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void | UpdateBatches (const FrameInfo &frame) override |
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More...
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void | UpdateGeometry (const FrameInfo &frame) override |
| Prepare geometry for rendering. Called from a worker thread if possible (no GPU update). More...
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UpdateGeometryType | GetUpdateGeometryType () override |
| Return whether a geometry update is necessary, and if it can happen in a worker thread. More...
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void | AddDrawable (Drawable2D *drawable) |
| Add Drawable2D.
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void | RemoveDrawable (Drawable2D *drawable) |
| Remove Drawable2D.
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Material * | GetMaterial (Texture2D *texture, BlendMode blendMode) |
| Return material by texture and blend mode.
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bool | CheckVisibility (Drawable2D *drawable) const |
| Check visibility.
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| Drawable (Context *context, DrawableTypes drawableType) |
| Construct.
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| ~Drawable () override |
| Destruct.
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void | OnSetEnabled () override |
| Handle enabled/disabled state change. More...
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virtual void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) |
| Process octree raycast. May be called from a worker thread. More...
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virtual void | Update (const FrameInfo &frame) |
| Update before octree reinsertion. Is called from a worker thread. More...
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virtual void | UpdateBatches (const FrameInfo &frame) |
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More...
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virtual void | UpdateGeometry (const FrameInfo &frame) |
| Prepare geometry for rendering. More...
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virtual UpdateGeometryType | GetUpdateGeometryType () |
| Return whether a geometry update is necessary, and if it can happen in a worker thread. More...
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virtual Geometry * | GetLodGeometry (i32 batchIndex, i32 level) |
| Return the geometry for a specific LOD level. More...
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virtual i32 | GetNumOccluderTriangles () |
| Return number of occlusion geometry triangles. More...
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virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| Draw to occlusion buffer. Return true if did not run out of triangles. More...
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry. More...
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void | SetDrawDistance (float distance) |
| Set draw distance.
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void | SetShadowDistance (float distance) |
| Set shadow draw distance.
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void | SetLodBias (float bias) |
| Set LOD bias.
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void | SetViewMask (mask32 mask) |
| Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
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void | SetLightMask (mask32 mask) |
| Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
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void | SetShadowMask (mask32 mask) |
| Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
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void | SetZoneMask (mask32 mask) |
| Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
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void | SetMaxLights (i32 num) |
| Set maximum number of per-pixel lights. Default 0 is unlimited.
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void | SetCastShadows (bool enable) |
| Set shadowcaster flag.
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void | SetOccluder (bool enable) |
| Set occlusion flag.
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void | SetOccludee (bool enable) |
| Set occludee flag.
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void | MarkForUpdate () |
| Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
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const BoundingBox & | GetBoundingBox () const |
| Return local space bounding box. May not be applicable or properly updated on all drawables.
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const BoundingBox & | GetWorldBoundingBox () |
| Return world-space bounding box.
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DrawableTypes | GetDrawableType () const |
| Return drawable type.
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float | GetDrawDistance () const |
| Return draw distance.
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float | GetShadowDistance () const |
| Return shadow draw distance.
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float | GetLodBias () const |
| Return LOD bias.
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mask32 | GetViewMask () const |
| Return view mask.
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mask32 | GetLightMask () const |
| Return light mask.
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mask32 | GetShadowMask () const |
| Return shadow mask.
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mask32 | GetZoneMask () const |
| Return zone mask.
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i32 | GetMaxLights () const |
| Return maximum number of per-pixel lights.
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bool | GetCastShadows () const |
| Return shadowcaster flag.
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bool | IsOccluder () const |
| Return occluder flag.
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bool | IsOccludee () const |
| Return occludee flag.
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bool | IsInView () const |
| Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.
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bool | IsInView (Camera *camera) const |
| Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
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const Vector< SourceBatch > & | GetBatches () const |
| Return draw call source data.
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void | SetZone (Zone *zone, bool temporary=false) |
| Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
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void | SetSortValue (float value) |
| Set sorting value.
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void | SetMinMaxZ (float minZ, float maxZ) |
| Set view-space depth bounds.
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void | MarkInView (const FrameInfo &frame) |
| Mark in view. Also clear the light list.
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void | MarkInView (i32 frameNumber) |
| Mark in view without specifying a camera. Used for shadow casters.
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void | LimitLights () |
| Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
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void | LimitVertexLights (bool removeConvertedLights) |
| Sort and limit per-vertex lights to maximum allowed.
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void | SetBasePass (i32 batchIndex) |
| Set base pass flag for a batch.
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Octant * | GetOctant () const |
| Return octree octant.
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Zone * | GetZone () const |
| Return current zone.
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bool | IsZoneDirty () const |
| Return whether current zone is inconclusive or dirty due to the drawable moving.
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float | GetDistance () const |
| Return distance from camera.
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float | GetLodDistance () const |
| Return LOD scaled distance from camera.
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float | GetSortValue () const |
| Return sorting value.
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bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| Return whether is in view on the current frame. Called by View.
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bool | HasBasePass (i32 batchIndex) const |
| Return whether has a base pass.
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const Vector< Light * > & | GetLights () const |
| Return per-pixel lights.
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const Vector< Light * > & | GetVertexLights () const |
| Return per-vertex lights.
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Light * | GetFirstLight () const |
| Return the first added per-pixel light.
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float | GetMinZ () const |
| Return the minimum view-space depth.
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float | GetMaxZ () const |
| Return the maximum view-space depth.
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void | AddLight (Light *light) |
| Add a per-pixel light affecting the object this frame.
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void | AddVertexLight (Light *light) |
| Add a per-vertex light affecting the object this frame.
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. More...
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update. More...
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virtual void | GetDependencyNodes (Vector< Node * > &dest) |
| Return the depended on nodes to order network updates. More...
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. More...
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void | SetEnabled (bool enable) |
| Set enabled/disabled state.
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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ComponentId | GetID () const |
| Return ID.
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bool | IsReplicated () const |
| Return whether the component is replicated or local to a scene.
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Node * | GetNode () const |
| Return scene node.
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
| Return whether is enabled.
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bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled).
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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void | GetComponents (Vector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (Vector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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| Animatable (Context *context) |
| Construct.
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| ~Animatable () override |
| Destruct.
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bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. More...
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. More...
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bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. More...
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. More...
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void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true.
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void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation.
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void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation.
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void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode.
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void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed.
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void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case.
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void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
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bool | GetAnimationEnabled () const |
| Return animation enabled.
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ObjectAnimation * | GetObjectAnimation () const |
| Return object animation.
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ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation.
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WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode.
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float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed.
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float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position.
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void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute.
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ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. More...
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virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
|
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. More...
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virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. More...
|
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. More...
|
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virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. More...
|
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virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. More...
|
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virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. More...
|
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
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virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. More...
|
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virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. More...
|
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bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
|
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
|
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void | SetInstanceDefault (bool enable) |
| Set instance-level default flag.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
|
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved.
|
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void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
|
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void | AllocateNetworkState () |
| Allocate network attribute state.
|
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void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits.
|
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void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update.
|
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bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed.
|
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bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed.
|
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Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index.
|
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Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found.
|
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Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index.
|
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Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found.
|
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unsigned | GetNumAttributes () const |
| Return number of attributes.
|
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
|
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bool | IsTemporary () const |
| Return whether is temporary.
|
|
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted.
|
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NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated.
|
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
| Return type hash. More...
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virtual const String & | GetTypeName () const =0 |
| Return type name. More...
|
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
|
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
|
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
|
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
|
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
|
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
|
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
|
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
|
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
|
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
|
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
|
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void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
|
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
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Context * | GetContext () const |
| Return execution context.
|
|
const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key.
|
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const VariantMap & | GetGlobalVars () const |
| Return all global variables.
|
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void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value.
|
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
|
|
Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
|
|
EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
|
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
|
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
|
|
bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
|
|
template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
|
|
const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
|
|
void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
|
|
bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
|
|
| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
|
|
virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
|
| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
|
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
|
|
void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
|
|
void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
|
|
int | Refs () const |
| Return reference count.
|
|
int | WeakRefs () const |
| Return weak reference count.
|
|
RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
|
|
|
void | OnNodeSet (Node *node) override |
| Handle node being assigned. More...
|
|
void | OnSceneSet (Scene *scene) override |
| Handle scene being assigned. More...
|
|
void | OnMarkedDirty (Node *node) override |
| Handle node transform being dirtied. More...
|
|
virtual void | OnWorldBoundingBoxUpdate ()=0 |
| Recalculate the world-space bounding box. More...
|
|
virtual void | OnRemoveFromOctree () |
| Handle removal from octree. More...
|
|
void | AddToOctree () |
| Add to octree.
|
|
void | RemoveFromOctree () |
| Remove from octree.
|
|
void | SetOctant (Octant *octant) |
| Move into another octree octant.
|
|
void | OnAttributeAnimationAdded () override |
| Handle attribute animation added. More...
|
|
void | OnAttributeAnimationRemoved () override |
| Handle attribute animation removed. More...
|
|
virtual void | OnNodeSet (Node *node) |
| Handle scene node being assigned at creation. More...
|
|
virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
|
|
virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. More...
|
|
virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. More...
|
|
void | SetID (ComponentId id) |
| Set ID. Called by Scene.
|
|
void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component.
|
|
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event.
|
|
Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
|
|
void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
|
|
virtual void | OnAttributeAnimationAdded ()=0 |
| Handle attribute animation added. More...
|
|
virtual void | OnAttributeAnimationRemoved ()=0 |
| Handle attribute animation removed. More...
|
|
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. More...
|
|
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal.
|
|
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added.
|
|
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed.
|
|
void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations.
|
|
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute.
|
|
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info.
|
|
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added.
|
|
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed.
|
|
BoundingBox | worldBoundingBox_ |
| World-space bounding box.
|
|
BoundingBox | boundingBox_ |
| Local-space bounding box.
|
|
Vector< SourceBatch > | batches_ |
| Draw call source data.
|
|
DrawableTypes | drawableType_ |
| Drawable type.
|
|
bool | worldBoundingBoxDirty_ |
| Bounding box dirty flag.
|
|
bool | castShadows_ |
| Shadowcaster flag.
|
|
bool | occluder_ |
| Occluder flag.
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bool | occludee_ |
| Occludee flag.
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bool | updateQueued_ |
| Octree update queued flag.
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bool | zoneDirty_ |
| Zone inconclusive or dirtied flag.
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Octant * | octant_ |
| Octree octant.
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Zone * | zone_ |
| Current zone.
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mask32 | viewMask_ |
| View mask.
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mask32 | lightMask_ |
| Light mask.
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mask32 | shadowMask_ |
| Shadow mask.
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mask32 | zoneMask_ |
| Zone mask.
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i32 | viewFrameNumber_ |
| Last visible frame number.
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float | distance_ |
| Current distance to camera.
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float | lodDistance_ |
| LOD scaled distance.
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float | drawDistance_ |
| Draw distance.
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float | shadowDistance_ |
| Shadow distance.
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float | sortValue_ |
| Current sort value.
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float | minZ_ |
| Current minimum view space depth.
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float | maxZ_ |
| Current maximum view space depth.
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float | lodBias_ |
| LOD bias.
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flagset32 | basePassFlags_ |
| Base pass flags, bit per batch.
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i32 | maxLights_ |
| Maximum per-pixel lights.
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Vector< Camera * > | viewCameras_ |
| List of cameras from which is seen on the current frame.
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Light * | firstLight_ |
| First per-pixel light added this frame.
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Vector< Light * > | lights_ |
| Per-pixel lights affecting this drawable.
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Vector< Light * > | vertexLights_ |
| Per-vertex lights affecting this drawable.
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Node * | node_ |
| Scene node.
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ComponentId | id_ |
| Unique ID within the scene.
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bool | networkUpdate_ |
| Network update queued flag.
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bool | enabled_ |
| Enabled flag.
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bool | animationEnabled_ |
| Animation enabled.
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SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation.
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HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set.
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HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos.
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std::unique_ptr< NetworkState > | networkState_ |
| Network attribute state.
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Context * | context_ |
| Execution context.
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