Urho3D
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Static model component. More...
#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/StaticModel.h>
Public Member Functions | |
StaticModel (Context *context) | |
Construct. | |
~StaticModel () override | |
Destruct. | |
void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) override |
Process octree raycast. May be called from a worker thread. More... | |
void | UpdateBatches (const FrameInfo &frame) override |
Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More... | |
Geometry * | GetLodGeometry (i32 batchIndex, i32 level) override |
Return the geometry for a specific LOD level. More... | |
i32 | GetNumOccluderTriangles () override |
Return number of occlusion geometry triangles. More... | |
bool | DrawOcclusion (OcclusionBuffer *buffer) override |
Draw to occlusion buffer. Return true if did not run out of triangles. More... | |
virtual void | SetModel (Model *model) |
Set model. | |
virtual void | SetMaterial (Material *material) |
Set material on all geometries. | |
virtual bool | SetMaterial (unsigned index, Material *material) |
Set material on one geometry. Return true if successful. | |
void | SetOcclusionLodLevel (i32 level) |
Set occlusion LOD level. By default (NINDEX) same as visible. | |
void | ApplyMaterialList (const String &fileName=String::EMPTY) |
Apply default materials from a material list file. If filename is empty (default), the model's resource name with extension .txt will be used. | |
Model * | GetModel () const |
Return model. | |
unsigned | GetNumGeometries () const |
Return number of geometries. | |
virtual Material * | GetMaterial () const |
Return material from the first geometry, assuming all the geometries use the same material. | |
virtual Material * | GetMaterial (unsigned index) const |
Return material by geometry index. | |
i32 | GetOcclusionLodLevel () const |
Return occlusion LOD level. | |
bool | IsInside (const Vector3 &point) const |
Determines if the given world space point is within the model geometry. | |
bool | IsInsideLocal (const Vector3 &point) const |
Determines if the given local space point is within the model geometry. | |
void | SetModelAttr (const ResourceRef &value) |
Set model attribute. | |
void | SetMaterialsAttr (const ResourceRefList &value) |
Set materials attribute. | |
ResourceRef | GetModelAttr () const |
Return model attribute. | |
const ResourceRefList & | GetMaterialsAttr () const |
Return materials attribute. | |
Public Member Functions inherited from Urho3D::Drawable | |
Drawable (Context *context, DrawableTypes drawableType) | |
Construct. | |
~Drawable () override | |
Destruct. | |
void | OnSetEnabled () override |
Handle enabled/disabled state change. More... | |
virtual void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) |
Process octree raycast. May be called from a worker thread. More... | |
virtual void | Update (const FrameInfo &frame) |
Update before octree reinsertion. Is called from a worker thread. More... | |
virtual void | UpdateBatches (const FrameInfo &frame) |
Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More... | |
virtual void | UpdateGeometry (const FrameInfo &frame) |
Prepare geometry for rendering. More... | |
virtual UpdateGeometryType | GetUpdateGeometryType () |
Return whether a geometry update is necessary, and if it can happen in a worker thread. More... | |
virtual Geometry * | GetLodGeometry (i32 batchIndex, i32 level) |
Return the geometry for a specific LOD level. More... | |
virtual i32 | GetNumOccluderTriangles () |
Return number of occlusion geometry triangles. More... | |
virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
Draw to occlusion buffer. Return true if did not run out of triangles. More... | |
void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
Visualize the component as debug geometry. More... | |
void | SetDrawDistance (float distance) |
Set draw distance. | |
void | SetShadowDistance (float distance) |
Set shadow draw distance. | |
void | SetLodBias (float bias) |
Set LOD bias. | |
void | SetViewMask (mask32 mask) |
Set view mask. Is and'ed with camera's view mask to see if the object should be rendered. | |
void | SetLightMask (mask32 mask) |
Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
void | SetShadowMask (mask32 mask) |
Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
void | SetZoneMask (mask32 mask) |
Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
void | SetMaxLights (i32 num) |
Set maximum number of per-pixel lights. Default 0 is unlimited. | |
void | SetCastShadows (bool enable) |
Set shadowcaster flag. | |
void | SetOccluder (bool enable) |
Set occlusion flag. | |
void | SetOccludee (bool enable) |
Set occludee flag. | |
void | MarkForUpdate () |
Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. | |
const BoundingBox & | GetBoundingBox () const |
Return local space bounding box. May not be applicable or properly updated on all drawables. | |
const BoundingBox & | GetWorldBoundingBox () |
Return world-space bounding box. | |
DrawableTypes | GetDrawableType () const |
Return drawable type. | |
float | GetDrawDistance () const |
Return draw distance. | |
float | GetShadowDistance () const |
Return shadow draw distance. | |
float | GetLodBias () const |
Return LOD bias. | |
mask32 | GetViewMask () const |
Return view mask. | |
mask32 | GetLightMask () const |
Return light mask. | |
mask32 | GetShadowMask () const |
Return shadow mask. | |
mask32 | GetZoneMask () const |
Return zone mask. | |
i32 | GetMaxLights () const |
Return maximum number of per-pixel lights. | |
bool | GetCastShadows () const |
Return shadowcaster flag. | |
bool | IsOccluder () const |
Return occluder flag. | |
bool | IsOccludee () const |
Return occludee flag. | |
bool | IsInView () const |
Return whether is in view this frame from any viewport camera. Excludes shadow map cameras. | |
bool | IsInView (Camera *camera) const |
Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. | |
const Vector< SourceBatch > & | GetBatches () const |
Return draw call source data. | |
void | SetZone (Zone *zone, bool temporary=false) |
Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. | |
void | SetSortValue (float value) |
Set sorting value. | |
void | SetMinMaxZ (float minZ, float maxZ) |
Set view-space depth bounds. | |
void | MarkInView (const FrameInfo &frame) |
Mark in view. Also clear the light list. | |
void | MarkInView (i32 frameNumber) |
Mark in view without specifying a camera. Used for shadow casters. | |
void | LimitLights () |
Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. | |
void | LimitVertexLights (bool removeConvertedLights) |
Sort and limit per-vertex lights to maximum allowed. | |
void | SetBasePass (i32 batchIndex) |
Set base pass flag for a batch. | |
Octant * | GetOctant () const |
Return octree octant. | |
Zone * | GetZone () const |
Return current zone. | |
bool | IsZoneDirty () const |
Return whether current zone is inconclusive or dirty due to the drawable moving. | |
float | GetDistance () const |
Return distance from camera. | |
float | GetLodDistance () const |
Return LOD scaled distance from camera. | |
float | GetSortValue () const |
Return sorting value. | |
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
Return whether is in view on the current frame. Called by View. | |
bool | HasBasePass (i32 batchIndex) const |
Return whether has a base pass. | |
const Vector< Light * > & | GetLights () const |
Return per-pixel lights. | |
const Vector< Light * > & | GetVertexLights () const |
Return per-vertex lights. | |
Light * | GetFirstLight () const |
Return the first added per-pixel light. | |
float | GetMinZ () const |
Return the minimum view-space depth. | |
float | GetMaxZ () const |
Return the maximum view-space depth. | |
void | AddLight (Light *light) |
Add a per-pixel light affecting the object this frame. | |
void | AddVertexLight (Light *light) |
Add a per-vertex light affecting the object this frame. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
~Component () override | |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. More... | |
bool | Save (Serializer &dest) const override |
Save as binary data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | MarkNetworkUpdate () override |
Mark for attribute check on the next network update. More... | |
virtual void | GetDependencyNodes (Vector< Node * > &dest) |
Return the depended on nodes to order network updates. More... | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. More... | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
ComponentId | GetID () const |
Return ID. | |
bool | IsReplicated () const |
Return whether the component is replicated or local to a scene. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled). | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (Vector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (Vector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
~Animatable () override | |
Destruct. | |
bool | LoadXML (const XMLElement &source) override |
Load from XML data. Return true if successful. More... | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. More... | |
bool | LoadJSON (const JSONValue &source) override |
Load from JSON data. Return true if successful. More... | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. More... | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
~Serializable () override | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector< AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. More... | |
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source) |
Load from binary data. Return true if successful. More... | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. More... | |
virtual bool | LoadXML (const XMLElement &source) |
Load from XML data. Return true if successful. More... | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. More... | |
virtual bool | LoadJSON (const JSONValue &source) |
Load from JSON data. Return true if successful. More... | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. More... | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More... | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. More... | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. More... | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | SetInstanceDefault (bool enable) |
Set instance-level default flag. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. More... | |
virtual const String & | GetTypeName () const =0 |
Return type name. More... | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable | |
static void | RegisterObject (Context *context) |
Register object attributes. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Member Functions | |
void | OnWorldBoundingBoxUpdate () override |
Recalculate the world-space bounding box. More... | |
void | SetBoundingBox (const BoundingBox &box) |
Set local-space bounding box. | |
void | SetNumGeometries (unsigned num) |
Set number of geometries. | |
void | ResetLodLevels () |
Reset LOD levels. | |
void | CalculateLodLevels () |
Choose LOD levels based on distance. | |
Protected Member Functions inherited from Urho3D::Drawable | |
void | OnNodeSet (Node *node) override |
Handle node being assigned. More... | |
void | OnSceneSet (Scene *scene) override |
Handle scene being assigned. More... | |
void | OnMarkedDirty (Node *node) override |
Handle node transform being dirtied. More... | |
virtual void | OnWorldBoundingBoxUpdate ()=0 |
Recalculate the world-space bounding box. More... | |
virtual void | OnRemoveFromOctree () |
Handle removal from octree. More... | |
void | AddToOctree () |
Add to octree. | |
void | RemoveFromOctree () |
Remove from octree. | |
void | SetOctant (Octant *octant) |
Move into another octree octant. | |
Protected Member Functions inherited from Urho3D::Component | |
void | OnAttributeAnimationAdded () override |
Handle attribute animation added. More... | |
void | OnAttributeAnimationRemoved () override |
Handle attribute animation removed. More... | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. More... | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More... | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. More... | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. More... | |
void | SetID (ComponentId id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
void | DoAutoRemove (AutoRemoveMode mode) |
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual void | OnAttributeAnimationAdded ()=0 |
Handle attribute animation added. More... | |
virtual void | OnAttributeAnimationRemoved ()=0 |
Handle attribute animation removed. More... | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. More... | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Protected Attributes | |
Vector< StaticModelGeometryData > | geometryData_ |
Extra per-geometry data. | |
Vector< Vector< SharedPtr< Geometry > > > | geometries_ |
All geometries. | |
SharedPtr< Model > | model_ |
Model. | |
i32 | occlusionLodLevel_ |
Occlusion LOD level. | |
ResourceRefList | materialsAttr_ |
Material list attribute. | |
Protected Attributes inherited from Urho3D::Drawable | |
BoundingBox | worldBoundingBox_ |
World-space bounding box. | |
BoundingBox | boundingBox_ |
Local-space bounding box. | |
Vector< SourceBatch > | batches_ |
Draw call source data. | |
DrawableTypes | drawableType_ |
Drawable type. | |
bool | worldBoundingBoxDirty_ |
Bounding box dirty flag. | |
bool | castShadows_ |
Shadowcaster flag. | |
bool | occluder_ |
Occluder flag. | |
bool | occludee_ |
Occludee flag. | |
bool | updateQueued_ |
Octree update queued flag. | |
bool | zoneDirty_ |
Zone inconclusive or dirtied flag. | |
Octant * | octant_ |
Octree octant. | |
Zone * | zone_ |
Current zone. | |
mask32 | viewMask_ |
View mask. | |
mask32 | lightMask_ |
Light mask. | |
mask32 | shadowMask_ |
Shadow mask. | |
mask32 | zoneMask_ |
Zone mask. | |
i32 | viewFrameNumber_ |
Last visible frame number. | |
float | distance_ |
Current distance to camera. | |
float | lodDistance_ |
LOD scaled distance. | |
float | drawDistance_ |
Draw distance. | |
float | shadowDistance_ |
Shadow distance. | |
float | sortValue_ |
Current sort value. | |
float | minZ_ |
Current minimum view space depth. | |
float | maxZ_ |
Current maximum view space depth. | |
float | lodBias_ |
LOD bias. | |
flagset32 | basePassFlags_ |
Base pass flags, bit per batch. | |
i32 | maxLights_ |
Maximum per-pixel lights. | |
Vector< Camera * > | viewCameras_ |
List of cameras from which is seen on the current frame. | |
Light * | firstLight_ |
First per-pixel light added this frame. | |
Vector< Light * > | lights_ |
Per-pixel lights affecting this drawable. | |
Vector< Light * > | vertexLights_ |
Per-vertex lights affecting this drawable. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
ComponentId | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
bool | animationEnabled_ |
Animation enabled. | |
SharedPtr< ObjectAnimation > | objectAnimation_ |
Animation. | |
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
Animated network attribute set. | |
HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
std::unique_ptr< NetworkState > | networkState_ |
Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Private Member Functions | |
URHO3D_OBJECT (StaticModel, Drawable) | |
void | HandleModelReloadFinished (StringHash eventType, VariantMap &eventData) |
Handle model reload finished. | |
Static model component.
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overridevirtual |
Draw to occlusion buffer. Return true if did not run out of triangles.
Reimplemented from Urho3D::Drawable.
Reimplemented in Urho3D::StaticModelGroup.
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overridevirtual |
Return the geometry for a specific LOD level.
Reimplemented from Urho3D::Drawable.
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overridevirtual |
Return number of occlusion geometry triangles.
Reimplemented from Urho3D::Drawable.
Reimplemented in Urho3D::StaticModelGroup.
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overrideprotectedvirtual |
Recalculate the world-space bounding box.
Implements Urho3D::Drawable.
Reimplemented in Urho3D::StaticModelGroup.
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overridevirtual |
Process octree raycast. May be called from a worker thread.
Reimplemented from Urho3D::Drawable.
Reimplemented in Urho3D::StaticModelGroup.
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overridevirtual |
Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
Reimplemented from Urho3D::Drawable.
Reimplemented in Urho3D::StaticModelGroup.