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Urho3D
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Intermediate light processing result. More...
#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/View.h>
Public Attributes | |
| Light * | light_ |
| Light. | |
| Vector< Drawable * > | litGeometries_ |
| Lit geometries. | |
| Vector< Drawable * > | shadowCasters_ |
| Shadow casters. | |
| Camera * | shadowCameras_ [MAX_LIGHT_SPLITS] |
| Shadow cameras. | |
| i32 | shadowCasterBegin_ [MAX_LIGHT_SPLITS] |
| Shadow caster start indices. | |
| i32 | shadowCasterEnd_ [MAX_LIGHT_SPLITS] |
| Shadow caster end indices. | |
| BoundingBox | shadowCasterBox_ [MAX_LIGHT_SPLITS] |
| Combined bounding box of shadow casters in light projection space. Only used for focused spot lights. | |
| float | shadowNearSplits_ [MAX_LIGHT_SPLITS] |
| Shadow camera near splits (directional lights only). | |
| float | shadowFarSplits_ [MAX_LIGHT_SPLITS] |
| Shadow camera far splits (directional lights only). | |
| i32 | numSplits_ |
| Shadow map split count. | |
Intermediate light processing result.