Urho3D
Public Member Functions | Static Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | List of all members
Urho3D::Camera Class Reference

Camera component. More...

#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Camera.h>

Inheritance diagram for Urho3D::Camera:
Urho3D::Component Urho3D::Animatable Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 Camera (Context *context)
 Construct.
 
 ~Camera () override
 Destruct.
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry. More...
 
void SetNearClip (float nearClip)
 Set near clip distance.
 
void SetFarClip (float farClip)
 Set far clip distance.
 
void SetFov (float fov)
 Set vertical field of view in degrees.
 
void SetOrthoSize (float orthoSize)
 Set orthographic mode view uniform size.
 
void SetOrthoSize (const Vector2 &orthoSize)
 Set orthographic mode view non-uniform size. Disables the auto aspect ratio -mode.
 
void SetAspectRatio (float aspectRatio)
 Set aspect ratio manually. Disables the auto aspect ratio -mode.
 
void SetFillMode (FillMode mode)
 Set polygon fill mode to use when rendering a scene.
 
void SetZoom (float zoom)
 Set zoom.
 
void SetLodBias (float bias)
 Set LOD bias.
 
void SetViewMask (unsigned mask)
 Set view mask. Will be and'ed with object's view mask to see if the object should be rendered.
 
void SetViewOverrideFlags (ViewOverrideFlags flags)
 Set view override flags.
 
void SetOrthographic (bool enable)
 Set orthographic mode enabled/disabled.
 
void SetAutoAspectRatio (bool enable)
 Set automatic aspect ratio based on viewport dimensions. Enabled by default.
 
void SetProjectionOffset (const Vector2 &offset)
 Set projection offset. It needs to be calculated as (offset in pixels) / (viewport dimensions).
 
void SetUseReflection (bool enable)
 Set reflection mode.
 
void SetReflectionPlane (const Plane &plane)
 Set reflection plane in world space for reflection mode.
 
void SetUseClipping (bool enable)
 Set whether to use a custom clip plane.
 
void SetClipPlane (const Plane &plane)
 Set custom clipping plane in world space.
 
void SetFlipVertical (bool enable)
 Set vertical flipping mode. Called internally by View to resolve OpenGL / Direct3D9 rendertarget sampling differences.
 
void SetProjection (const Matrix4 &projection)
 Set custom projection matrix, which should be specified in D3D convention with depth range 0 - 1. Disables auto aspect ratio. More...
 
float GetFarClip () const
 Return far clip distance. If a custom projection matrix is in use, is calculated from it instead of the value assigned with SetFarClip().
 
float GetNearClip () const
 Return near clip distance. If a custom projection matrix is in use, is calculated from it instead of the value assigned with SetNearClip().
 
float GetFov () const
 Return vertical field of view in degrees.
 
float GetOrthoSize () const
 Return orthographic mode size.
 
float GetAspectRatio () const
 Return aspect ratio.
 
float GetZoom () const
 Return zoom.
 
float GetLodBias () const
 Return LOD bias.
 
unsigned GetViewMask () const
 Return view mask.
 
ViewOverrideFlags GetViewOverrideFlags () const
 Return view override flags.
 
FillMode GetFillMode () const
 Return fill mode.
 
bool IsOrthographic () const
 Return orthographic flag.
 
bool GetAutoAspectRatio () const
 Return auto aspect ratio flag.
 
const FrustumGetFrustum () const
 Return frustum in world space.
 
Matrix4 GetProjection () const
 Return projection matrix. It's in D3D convention with depth range 0 - 1.
 
Matrix4 GetGPUProjection () const
 Return projection matrix converted to API-specific format for use as a shader parameter.
 
const Matrix3x4GetView () const
 Return view matrix.
 
void GetFrustumSize (Vector3 &near, Vector3 &far) const
 Return frustum near and far sizes. More...
 
float GetHalfViewSize () const
 Return half view size.
 
Frustum GetSplitFrustum (float nearClip, float farClip) const
 Return frustum split by custom near and far clip distances.
 
Frustum GetViewSpaceFrustum () const
 Return frustum in view space.
 
Frustum GetViewSpaceSplitFrustum (float nearClip, float farClip) const
 Return split frustum in view space.
 
Ray GetScreenRay (float x, float y) const
 Return ray corresponding to normalized screen coordinates (0 - 1), with origin on the near clip plane.
 
Vector2 WorldToScreenPoint (const Vector3 &worldPos) const
 Convert a world space point to normalized screen coordinates (0 - 1).
 
Vector3 ScreenToWorldPoint (const Vector3 &screenPos) const
 Convert normalized screen coordinates (0 - 1) and distance along view Z axis (in Z coordinate) to a world space point. The distance can not be closer than the near clip plane. More...
 
const Vector2GetProjectionOffset () const
 Return projection offset.
 
bool GetUseReflection () const
 Return whether is using reflection.
 
const PlaneGetReflectionPlane () const
 Return the reflection plane.
 
bool GetUseClipping () const
 Return whether is using a custom clipping plane.
 
const PlaneGetClipPlane () const
 Return the custom clipping plane.
 
bool GetFlipVertical () const
 Return vertical flipping mode.
 
bool GetReverseCulling () const
 Return whether to reverse culling; affected by vertical flipping and reflection.
 
float GetDistance (const Vector3 &worldPos) const
 Return distance to position. In orthographic mode uses only Z coordinate.
 
float GetDistanceSquared (const Vector3 &worldPos) const
 Return squared distance to position. In orthographic mode uses only Z coordinate.
 
float GetLodDistance (float distance, float scale, float bias) const
 Return a scene node's LOD scaled distance.
 
Quaternion GetFaceCameraRotation (const Vector3 &position, const Quaternion &rotation, FaceCameraMode mode, float minAngle=0.0f)
 Return a world rotation for facing a camera on certain axes based on the existing world rotation.
 
Matrix3x4 GetEffectiveWorldTransform () const
 Get effective world transform for matrix and frustum calculations including reflection but excluding node scaling.
 
bool IsProjectionValid () const
 Return if projection parameters are valid for rendering and raycasting.
 
void SetAspectRatioInternal (float aspectRatio)
 Set aspect ratio without disabling the "auto aspect ratio" mode. Called internally by View.
 
void SetOrthoSizeAttr (float orthoSize)
 Set orthographic size attribute without forcing the aspect ratio.
 
void SetReflectionPlaneAttr (const Vector4 &value)
 Set reflection plane attribute.
 
Vector4 GetReflectionPlaneAttr () const
 Return reflection plane attribute.
 
void SetClipPlaneAttr (const Vector4 &value)
 Set clipping plane attribute.
 
Vector4 GetClipPlaneAttr () const
 Return clipping plane attribute.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change. More...
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void MarkNetworkUpdate () override
 Mark for attribute check on the next network update. More...
 
virtual void GetDependencyNodes (Vector< Node * > &dest)
 Return the depended on nodes to order network updates. More...
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry. More...
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
ComponentId GetID () const
 Return ID.
 
bool IsReplicated () const
 Return whether the component is replicated or local to a scene.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled).
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (Vector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (Vector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
 ~Animatable () override
 Destruct.
 
bool LoadXML (const XMLElement &source) override
 Load from XML data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool LoadJSON (const JSONValue &source) override
 Load from JSON data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void SetAnimationEnabled (bool enable)
 Set automatic update of animation, default true.
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined. More...
 
virtual const Vector< AttributeInfo > * GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful. More...
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful. More...
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful. More...
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful. More...
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful. More...
 
virtual bool SaveJSON (JSONValue &dest) const
 Save as JSON data. Return true if successful. More...
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false. More...
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update. More...
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 Set instance-level default flag.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash. More...
 
virtual const StringGetTypeName () const =0
 Return type name. More...
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, Args... args)
 Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 Return global variable based on key.
 
const VariantMapGetGlobalVars () const
 Return all global variables.
 
void SetGlobalVar (StringHash key, const Variant &value)
 Set global variable with the respective key and value.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Animatable
static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Protected Member Functions

void OnNodeSet (Node *node) override
 Handle node being assigned. More...
 
void OnMarkedDirty (Node *node) override
 Handle node transform being dirtied. More...
 
- Protected Member Functions inherited from Urho3D::Component
void OnAttributeAnimationAdded () override
 Handle attribute animation added. More...
 
void OnAttributeAnimationRemoved () override
 Handle attribute animation removed. More...
 
virtual void OnNodeSet (Node *node)
 Handle scene node being assigned at creation. More...
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied. More...
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing. More...
 
void SetID (ComponentId id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void OnAttributeAnimationAdded ()=0
 Handle attribute animation added. More...
 
virtual void OnAttributeAnimationRemoved ()=0
 Handle attribute animation removed. More...
 
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name. More...
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 URHO3D_OBJECT (Camera, Component)
 
void UpdateProjection () const
 Recalculate projection matrix.
 

Private Attributes

Matrix3x4 view_
 Cached view matrix.
 
Matrix4 projection_
 Cached projection matrix.
 
Frustum frustum_
 Cached world space frustum.
 
bool viewDirty_
 View matrix dirty flag.
 
bool projectionDirty_
 Projection matrix dirty flag.
 
bool frustumDirty_
 Frustum dirty flag.
 
bool orthographic_
 Orthographic mode flag.
 
float projNearClip_ {}
 Cached actual near clip distance.
 
float projFarClip_ {}
 Cached actual far clip distance.
 
float nearClip_
 Near clip distance.
 
float farClip_
 Far clip distance.
 
float fov_
 Field of view.
 
float orthoSize_
 Orthographic view size.
 
float aspectRatio_
 Aspect ratio.
 
float zoom_
 Zoom.
 
float lodBias_
 LOD bias.
 
unsigned viewMask_
 View mask.
 
ViewOverrideFlags viewOverrideFlags_
 View override flags.
 
FillMode fillMode_
 Fill mode.
 
Vector2 projectionOffset_
 Projection offset.
 
Plane reflectionPlane_
 Reflection plane.
 
Plane clipPlane_
 Clipping plane.
 
Matrix3x4 reflectionMatrix_
 Reflection matrix calculated from the plane.
 
bool autoAspectRatio_
 Auto aspect ratio flag.
 
bool flipVertical_
 Flip vertical flag.
 
bool useReflection_
 Reflection mode enabled flag.
 
bool useClipping_
 Use custom clip plane flag.
 
bool customProjection_
 Use custom projection matrix flag. Used internally.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
ComponentId id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Animatable
bool animationEnabled_
 Animation enabled.
 
SharedPtr< ObjectAnimationobjectAnimation_
 Animation.
 
HashSet< const AttributeInfo * > animatedNetworkAttributes_
 Animated network attribute set.
 
HashMap< String, SharedPtr< AttributeAnimationInfo > > attributeAnimationInfos_
 Attribute animation infos.
 
- Protected Attributes inherited from Urho3D::Serializable
std::unique_ptr< NetworkStatenetworkState_
 Network attribute state.
 
- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Camera component.

Member Function Documentation

◆ DrawDebugGeometry()

void Urho3D::Camera::DrawDebugGeometry ( DebugRenderer debug,
bool  depthTest 
)
overridevirtual

Visualize the component as debug geometry.

Reimplemented from Urho3D::Component.

◆ GetFrustumSize()

void Urho3D::Camera::GetFrustumSize ( Vector3 near,
Vector3 far 
) const

Return frustum near and far sizes.

Todo:
Necessary? Explain this

◆ OnMarkedDirty()

void Urho3D::Camera::OnMarkedDirty ( Node node)
overrideprotectedvirtual

Handle node transform being dirtied.

Reimplemented from Urho3D::Component.

◆ OnNodeSet()

void Urho3D::Camera::OnNodeSet ( Node node)
overrideprotectedvirtual

Handle node being assigned.

Reimplemented from Urho3D::Component.

◆ ScreenToWorldPoint()

Vector3 Urho3D::Camera::ScreenToWorldPoint ( const Vector3 screenPos) const

Convert normalized screen coordinates (0 - 1) and distance along view Z axis (in Z coordinate) to a world space point. The distance can not be closer than the near clip plane.

Note that a HitDistance() from the camera screen ray is not the same as distance along the view Z axis, as under a perspective projection the ray is likely to not be Z-aligned.

◆ SetProjection()

void Urho3D::Camera::SetProjection ( const Matrix4 projection)

Set custom projection matrix, which should be specified in D3D convention with depth range 0 - 1. Disables auto aspect ratio.

Change any of the standard view parameters (FOV, far clip, zoom, etc.) to revert to the standard projection. Note that the custom projection is not serialized or replicated through the network.


The documentation for this class was generated from the following files: