Urho3D
Public Member Functions | Static Public Member Functions | Private Member Functions | Private Attributes | List of all members
Urho3D::ParticleEmitter2D Class Reference

2D particle emitter component. More...

#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Urho2D/ParticleEmitter2D.h>

Inheritance diagram for Urho3D::ParticleEmitter2D:
Urho3D::Drawable2D Urho3D::Drawable Urho3D::Component Urho3D::Animatable Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 ParticleEmitter2D (Context *context)
 Construct.
 
 ~ParticleEmitter2D () override
 Destruct.
 
void OnSetEnabled () override
 Handle enabled/disabled state change. More...
 
void SetEffect (ParticleEffect2D *effect)
 Set particle effect.
 
void SetSprite (Sprite2D *sprite)
 Set sprite.
 
void SetBlendMode (BlendMode blendMode)
 Set blend mode.
 
void SetMaxParticles (unsigned maxParticles)
 Set max particles.
 
void SetEmitting (bool enable)
 Set whether should be emitting. If the state was changed, also resets the emission period timer.
 
ParticleEffect2DGetEffect () const
 Return particle effect.
 
Sprite2DGetSprite () const
 Return sprite.
 
BlendMode GetBlendMode () const
 Return blend mode.
 
unsigned GetMaxParticles () const
 Return max particles.
 
void SetParticleEffectAttr (const ResourceRef &value)
 Set particle model attr.
 
ResourceRef GetParticleEffectAttr () const
 Return particle model attr.
 
void SetSpriteAttr (const ResourceRef &value)
 Set sprite attribute.
 
ResourceRef GetSpriteAttr () const
 Return sprite attribute.
 
bool IsEmitting () const
 Return whether is currently emitting.
 
- Public Member Functions inherited from Urho3D::Drawable2D
 Drawable2D (Context *context)
 Construct.
 
 ~Drawable2D () override
 Destruct.
 
void OnSetEnabled () override
 Handle enabled/disabled state change. More...
 
void SetLayer (int layer)
 Set layer.
 
void SetOrderInLayer (int orderInLayer)
 Set order in layer.
 
int GetLayer () const
 Return layer.
 
int GetOrderInLayer () const
 Return order in layer.
 
const Vector< SourceBatch2D > & GetSourceBatches ()
 Return all source batches (called by Renderer2D).
 
- Public Member Functions inherited from Urho3D::Drawable
 Drawable (Context *context, DrawableTypes drawableType)
 Construct.
 
 ~Drawable () override
 Destruct.
 
void OnSetEnabled () override
 Handle enabled/disabled state change. More...
 
virtual void ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results)
 Process octree raycast. May be called from a worker thread. More...
 
virtual void Update (const FrameInfo &frame)
 Update before octree reinsertion. Is called from a worker thread. More...
 
virtual void UpdateBatches (const FrameInfo &frame)
 Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More...
 
virtual void UpdateGeometry (const FrameInfo &frame)
 Prepare geometry for rendering. More...
 
virtual UpdateGeometryType GetUpdateGeometryType ()
 Return whether a geometry update is necessary, and if it can happen in a worker thread. More...
 
virtual GeometryGetLodGeometry (i32 batchIndex, i32 level)
 Return the geometry for a specific LOD level. More...
 
virtual i32 GetNumOccluderTriangles ()
 Return number of occlusion geometry triangles. More...
 
virtual bool DrawOcclusion (OcclusionBuffer *buffer)
 Draw to occlusion buffer. Return true if did not run out of triangles. More...
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry. More...
 
void SetDrawDistance (float distance)
 Set draw distance.
 
void SetShadowDistance (float distance)
 Set shadow draw distance.
 
void SetLodBias (float bias)
 Set LOD bias.
 
void SetViewMask (mask32 mask)
 Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
 
void SetLightMask (mask32 mask)
 Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
 
void SetShadowMask (mask32 mask)
 Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
 
void SetZoneMask (mask32 mask)
 Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
 
void SetMaxLights (i32 num)
 Set maximum number of per-pixel lights. Default 0 is unlimited.
 
void SetCastShadows (bool enable)
 Set shadowcaster flag.
 
void SetOccluder (bool enable)
 Set occlusion flag.
 
void SetOccludee (bool enable)
 Set occludee flag.
 
void MarkForUpdate ()
 Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
 
const BoundingBoxGetBoundingBox () const
 Return local space bounding box. May not be applicable or properly updated on all drawables.
 
const BoundingBoxGetWorldBoundingBox ()
 Return world-space bounding box.
 
DrawableTypes GetDrawableType () const
 Return drawable type.
 
float GetDrawDistance () const
 Return draw distance.
 
float GetShadowDistance () const
 Return shadow draw distance.
 
float GetLodBias () const
 Return LOD bias.
 
mask32 GetViewMask () const
 Return view mask.
 
mask32 GetLightMask () const
 Return light mask.
 
mask32 GetShadowMask () const
 Return shadow mask.
 
mask32 GetZoneMask () const
 Return zone mask.
 
i32 GetMaxLights () const
 Return maximum number of per-pixel lights.
 
bool GetCastShadows () const
 Return shadowcaster flag.
 
bool IsOccluder () const
 Return occluder flag.
 
bool IsOccludee () const
 Return occludee flag.
 
bool IsInView () const
 Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.
 
bool IsInView (Camera *camera) const
 Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
 
const Vector< SourceBatch > & GetBatches () const
 Return draw call source data.
 
void SetZone (Zone *zone, bool temporary=false)
 Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
 
void SetSortValue (float value)
 Set sorting value.
 
void SetMinMaxZ (float minZ, float maxZ)
 Set view-space depth bounds.
 
void MarkInView (const FrameInfo &frame)
 Mark in view. Also clear the light list.
 
void MarkInView (i32 frameNumber)
 Mark in view without specifying a camera. Used for shadow casters.
 
void LimitLights ()
 Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
 
void LimitVertexLights (bool removeConvertedLights)
 Sort and limit per-vertex lights to maximum allowed.
 
void SetBasePass (i32 batchIndex)
 Set base pass flag for a batch.
 
OctantGetOctant () const
 Return octree octant.
 
ZoneGetZone () const
 Return current zone.
 
bool IsZoneDirty () const
 Return whether current zone is inconclusive or dirty due to the drawable moving.
 
float GetDistance () const
 Return distance from camera.
 
float GetLodDistance () const
 Return LOD scaled distance from camera.
 
float GetSortValue () const
 Return sorting value.
 
bool IsInView (const FrameInfo &frame, bool anyCamera=false) const
 Return whether is in view on the current frame. Called by View.
 
bool HasBasePass (i32 batchIndex) const
 Return whether has a base pass.
 
const Vector< Light * > & GetLights () const
 Return per-pixel lights.
 
const Vector< Light * > & GetVertexLights () const
 Return per-vertex lights.
 
LightGetFirstLight () const
 Return the first added per-pixel light.
 
float GetMinZ () const
 Return the minimum view-space depth.
 
float GetMaxZ () const
 Return the maximum view-space depth.
 
void AddLight (Light *light)
 Add a per-pixel light affecting the object this frame.
 
void AddVertexLight (Light *light)
 Add a per-vertex light affecting the object this frame.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change. More...
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void MarkNetworkUpdate () override
 Mark for attribute check on the next network update. More...
 
virtual void GetDependencyNodes (Vector< Node * > &dest)
 Return the depended on nodes to order network updates. More...
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry. More...
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
ComponentId GetID () const
 Return ID.
 
bool IsReplicated () const
 Return whether the component is replicated or local to a scene.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled).
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (Vector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (Vector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
 ~Animatable () override
 Destruct.
 
bool LoadXML (const XMLElement &source) override
 Load from XML data. Return true if successful. More...
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful. More...
 
bool LoadJSON (const JSONValue &source) override
 Load from JSON data. Return true if successful. More...
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful. More...
 
void SetAnimationEnabled (bool enable)
 Set automatic update of animation, default true.
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined. More...
 
virtual const Vector< AttributeInfo > * GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful. More...
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful. More...
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful. More...
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful. More...
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful. More...
 
virtual bool SaveJSON (JSONValue &dest) const
 Save as JSON data. Return true if successful. More...
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false. More...
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update. More...
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 Set instance-level default flag.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash. More...
 
virtual const StringGetTypeName () const =0
 Return type name. More...
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, Args... args)
 Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 Return global variable based on key.
 
const VariantMapGetGlobalVars () const
 Return all global variables.
 
void SetGlobalVar (StringHash key, const Variant &value)
 Set global variable with the respective key and value.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory. Drawable2D must be registered first.
 
- Static Public Member Functions inherited from Urho3D::Drawable2D
static void RegisterObject (Context *context)
 Register object factory. Drawable must be registered first.
 
- Static Public Member Functions inherited from Urho3D::Drawable
static void RegisterObject (Context *context)
 Register object attributes. Drawable must be registered first.
 
- Static Public Member Functions inherited from Urho3D::Animatable
static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Private Member Functions

 URHO3D_OBJECT (ParticleEmitter2D, Drawable2D)
 
void OnSceneSet (Scene *scene) override
 Handle scene being assigned. More...
 
void OnWorldBoundingBoxUpdate () override
 Recalculate the world-space bounding box. More...
 
void OnDrawOrderChanged () override
 Handle draw order changed. More...
 
void UpdateSourceBatches () override
 Update source batches. More...
 
void UpdateMaterial ()
 Update material.
 
void HandleScenePostUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene post update.
 
void Update (float timeStep)
 Update.
 
bool EmitParticle (const Vector3 &worldPosition, float worldAngle, float worldScale)
 Emit particle.
 
void UpdateParticle (Particle2D &particle, float timeStep, const Vector3 &worldPosition, float worldScale)
 Update particle.
 

Private Attributes

SharedPtr< ParticleEffect2Deffect_
 Particle effect.
 
SharedPtr< Sprite2Dsprite_
 Sprite.
 
BlendMode blendMode_
 Blend mode.
 
unsigned numParticles_
 Nummber of particles.
 
float emissionTime_
 Emission time.
 
float emitParticleTime_
 Emit particle time.
 
bool emitting_
 Currently emitting flag.
 
Vector< Particle2Dparticles_
 Particles.
 
Vector3 boundingBoxMinPoint_
 Bounding box min point.
 
Vector3 boundingBoxMaxPoint_
 Bounding box max point.
 

Additional Inherited Members

- Protected Member Functions inherited from Urho3D::Drawable2D
void OnSceneSet (Scene *scene) override
 Handle scene being assigned. More...
 
void OnMarkedDirty (Node *node) override
 Handle node transform being dirtied. More...
 
virtual void OnDrawOrderChanged ()=0
 Handle draw order changed. More...
 
virtual void UpdateSourceBatches ()=0
 Update source batches. More...
 
int GetDrawOrder () const
 Return draw order by layer and order in layer.
 
- Protected Member Functions inherited from Urho3D::Drawable
void OnNodeSet (Node *node) override
 Handle node being assigned. More...
 
void OnSceneSet (Scene *scene) override
 Handle scene being assigned. More...
 
void OnMarkedDirty (Node *node) override
 Handle node transform being dirtied. More...
 
virtual void OnWorldBoundingBoxUpdate ()=0
 Recalculate the world-space bounding box. More...
 
virtual void OnRemoveFromOctree ()
 Handle removal from octree. More...
 
void AddToOctree ()
 Add to octree.
 
void RemoveFromOctree ()
 Remove from octree.
 
void SetOctant (Octant *octant)
 Move into another octree octant.
 
- Protected Member Functions inherited from Urho3D::Component
void OnAttributeAnimationAdded () override
 Handle attribute animation added. More...
 
void OnAttributeAnimationRemoved () override
 Handle attribute animation removed. More...
 
virtual void OnNodeSet (Node *node)
 Handle scene node being assigned at creation. More...
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. More...
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied. More...
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing. More...
 
void SetID (ComponentId id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void OnAttributeAnimationAdded ()=0
 Handle attribute animation added. More...
 
virtual void OnAttributeAnimationRemoved ()=0
 Handle attribute animation removed. More...
 
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name. More...
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 
- Protected Attributes inherited from Urho3D::Drawable2D
int layer_
 Layer.
 
int orderInLayer_
 Order in layer.
 
Vector< SourceBatch2DsourceBatches_
 Source batches.
 
bool sourceBatchesDirty_
 Source batches dirty flag.
 
WeakPtr< Renderer2Drenderer_
 Renderer2D.
 
- Protected Attributes inherited from Urho3D::Drawable
BoundingBox worldBoundingBox_
 World-space bounding box.
 
BoundingBox boundingBox_
 Local-space bounding box.
 
Vector< SourceBatchbatches_
 Draw call source data.
 
DrawableTypes drawableType_
 Drawable type.
 
bool worldBoundingBoxDirty_
 Bounding box dirty flag.
 
bool castShadows_
 Shadowcaster flag.
 
bool occluder_
 Occluder flag.
 
bool occludee_
 Occludee flag.
 
bool updateQueued_
 Octree update queued flag.
 
bool zoneDirty_
 Zone inconclusive or dirtied flag.
 
Octantoctant_
 Octree octant.
 
Zonezone_
 Current zone.
 
mask32 viewMask_
 View mask.
 
mask32 lightMask_
 Light mask.
 
mask32 shadowMask_
 Shadow mask.
 
mask32 zoneMask_
 Zone mask.
 
i32 viewFrameNumber_
 Last visible frame number.
 
float distance_
 Current distance to camera.
 
float lodDistance_
 LOD scaled distance.
 
float drawDistance_
 Draw distance.
 
float shadowDistance_
 Shadow distance.
 
float sortValue_
 Current sort value.
 
float minZ_
 Current minimum view space depth.
 
float maxZ_
 Current maximum view space depth.
 
float lodBias_
 LOD bias.
 
flagset32 basePassFlags_
 Base pass flags, bit per batch.
 
i32 maxLights_
 Maximum per-pixel lights.
 
Vector< Camera * > viewCameras_
 List of cameras from which is seen on the current frame.
 
LightfirstLight_
 First per-pixel light added this frame.
 
Vector< Light * > lights_
 Per-pixel lights affecting this drawable.
 
Vector< Light * > vertexLights_
 Per-vertex lights affecting this drawable.
 
- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
ComponentId id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Animatable
bool animationEnabled_
 Animation enabled.
 
SharedPtr< ObjectAnimationobjectAnimation_
 Animation.
 
HashSet< const AttributeInfo * > animatedNetworkAttributes_
 Animated network attribute set.
 
HashMap< String, SharedPtr< AttributeAnimationInfo > > attributeAnimationInfos_
 Attribute animation infos.
 
- Protected Attributes inherited from Urho3D::Serializable
std::unique_ptr< NetworkStatenetworkState_
 Network attribute state.
 
- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

2D particle emitter component.

Member Function Documentation

◆ OnDrawOrderChanged()

void Urho3D::ParticleEmitter2D::OnDrawOrderChanged ( )
overrideprivatevirtual

Handle draw order changed.

Implements Urho3D::Drawable2D.

◆ OnSceneSet()

void Urho3D::ParticleEmitter2D::OnSceneSet ( Scene scene)
overrideprivatevirtual

Handle scene being assigned.

Reimplemented from Urho3D::Drawable2D.

◆ OnSetEnabled()

void Urho3D::ParticleEmitter2D::OnSetEnabled ( )
overridevirtual

Handle enabled/disabled state change.

Reimplemented from Urho3D::Drawable2D.

◆ OnWorldBoundingBoxUpdate()

void Urho3D::ParticleEmitter2D::OnWorldBoundingBoxUpdate ( )
overrideprivatevirtual

Recalculate the world-space bounding box.

Implements Urho3D::Drawable.

◆ UpdateSourceBatches()

void Urho3D::ParticleEmitter2D::UpdateSourceBatches ( )
overrideprivatevirtual

Update source batches.

Implements Urho3D::Drawable2D.


The documentation for this class was generated from the following files: