|
|
| AnimatedSprite2D (Context *context) |
| | Construct.
|
| |
|
| ~AnimatedSprite2D () override |
| | Destruct.
|
| |
| void | OnSetEnabled () override |
| | Handle enabled/disabled state change. More...
|
| |
|
void | SetAnimationSet (AnimationSet2D *animationSet) |
| | Set animation set.
|
| |
|
void | SetEntity (const String &entity) |
| | Set entity name (skin name for spine, entity name for spriter).
|
| |
|
void | SetAnimation (const String &name, LoopMode2D loopMode=LM_DEFAULT) |
| | Set animation by name and loop mode.
|
| |
|
void | SetLoopMode (LoopMode2D loopMode) |
| | Set loop mode.
|
| |
|
void | SetSpeed (float speed) |
| | Set speed.
|
| |
|
AnimationSet2D * | GetAnimationSet () const |
| | Return animation.
|
| |
|
const String & | GetEntity () const |
| | Return entity name.
|
| |
|
const String & | GetAnimation () const |
| | Return animation name.
|
| |
|
LoopMode2D | GetLoopMode () const |
| | Return loop mode.
|
| |
|
float | GetSpeed () const |
| | Return speed.
|
| |
|
void | SetAnimationSetAttr (const ResourceRef &value) |
| | Set animation set attribute.
|
| |
|
ResourceRef | GetAnimationSetAttr () const |
| | Return animation set attribute.
|
| |
|
void | SetAnimationAttr (const String &name) |
| | Set animation by name.
|
| |
|
| StaticSprite2D (Context *context) |
| | Construct.
|
| |
|
| ~StaticSprite2D () override |
| | Destruct.
|
| |
|
void | SetSprite (Sprite2D *sprite) |
| | Set sprite.
|
| |
|
void | SetDrawRect (const Rect &rect) |
| | Set draw rectangle.
|
| |
|
void | SetTextureRect (const Rect &rect) |
| | Set texture rectangle.
|
| |
|
void | SetBlendMode (BlendMode blendMode) |
| | Set blend mode.
|
| |
|
void | SetFlip (bool flipX, bool flipY, bool swapXY=false) |
| | Set flip.
|
| |
|
void | SetFlipX (bool flipX) |
| | Set flip X.
|
| |
|
void | SetFlipY (bool flipY) |
| | Set flip Y.
|
| |
|
void | SetSwapXY (bool swapXY) |
| | Set swap X and Y.
|
| |
|
void | SetColor (const Color &color) |
| | Set color.
|
| |
|
void | SetAlpha (float alpha) |
| | Set alpha.
|
| |
|
void | SetUseHotSpot (bool useHotSpot) |
| | Set whether to use custom-defined hot spot.
|
| |
|
void | SetUseDrawRect (bool useDrawRect) |
| | Set whether to use custom-defined draw rectangle.
|
| |
|
void | SetUseTextureRect (bool useTextureRect) |
| | Set whether to use custom-defined texture rectangle.
|
| |
|
void | SetHotSpot (const Vector2 &hotspot) |
| | Set hot spot.
|
| |
|
void | SetCustomMaterial (Material *customMaterial) |
| | Set custom material.
|
| |
|
Sprite2D * | GetSprite () const |
| | Return sprite.
|
| |
|
const Rect & | GetDrawRect () const |
| | Return draw rect.
|
| |
|
const Rect & | GetTextureRect () const |
| | Return texture rect.
|
| |
|
BlendMode | GetBlendMode () const |
| | Return blend mode.
|
| |
|
bool | GetFlipX () const |
| | Return flip X.
|
| |
|
bool | GetFlipY () const |
| | Return flip Y.
|
| |
|
bool | GetSwapXY () const |
| | Return swap X and Y.
|
| |
|
const Color & | GetColor () const |
| | Return color.
|
| |
|
float | GetAlpha () const |
| | Return alpha.
|
| |
|
bool | GetUseHotSpot () const |
| | Return whether to use custom-defined hot spot.
|
| |
|
bool | GetUseDrawRect () const |
| | Return whether to use custom-defined draw rectangle.
|
| |
|
bool | GetUseTextureRect () const |
| | Return whether to use custom-defined texture rectangle.
|
| |
|
const Vector2 & | GetHotSpot () const |
| | Return hot spot.
|
| |
|
Material * | GetCustomMaterial () const |
| | Return custom material.
|
| |
|
void | SetSpriteAttr (const ResourceRef &value) |
| | Set sprite attribute.
|
| |
|
ResourceRef | GetSpriteAttr () const |
| | Return sprite attribute.
|
| |
|
void | SetCustomMaterialAttr (const ResourceRef &value) |
| | Set custom material attribute.
|
| |
|
ResourceRef | GetCustomMaterialAttr () const |
| | Return custom material attribute.
|
| |
|
| Drawable2D (Context *context) |
| | Construct.
|
| |
|
| ~Drawable2D () override |
| | Destruct.
|
| |
| void | OnSetEnabled () override |
| | Handle enabled/disabled state change. More...
|
| |
|
void | SetLayer (int layer) |
| | Set layer.
|
| |
|
void | SetOrderInLayer (int orderInLayer) |
| | Set order in layer.
|
| |
|
int | GetLayer () const |
| | Return layer.
|
| |
|
int | GetOrderInLayer () const |
| | Return order in layer.
|
| |
|
const Vector< SourceBatch2D > & | GetSourceBatches () |
| | Return all source batches (called by Renderer2D).
|
| |
|
| Drawable (Context *context, DrawableTypes drawableType) |
| | Construct.
|
| |
|
| ~Drawable () override |
| | Destruct.
|
| |
| void | OnSetEnabled () override |
| | Handle enabled/disabled state change. More...
|
| |
| virtual void | ProcessRayQuery (const RayOctreeQuery &query, Vector< RayQueryResult > &results) |
| | Process octree raycast. May be called from a worker thread. More...
|
| |
| virtual void | Update (const FrameInfo &frame) |
| | Update before octree reinsertion. Is called from a worker thread. More...
|
| |
| virtual void | UpdateBatches (const FrameInfo &frame) |
| | Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. More...
|
| |
| virtual void | UpdateGeometry (const FrameInfo &frame) |
| | Prepare geometry for rendering. More...
|
| |
| virtual UpdateGeometryType | GetUpdateGeometryType () |
| | Return whether a geometry update is necessary, and if it can happen in a worker thread. More...
|
| |
| virtual Geometry * | GetLodGeometry (i32 batchIndex, i32 level) |
| | Return the geometry for a specific LOD level. More...
|
| |
| virtual i32 | GetNumOccluderTriangles () |
| | Return number of occlusion geometry triangles. More...
|
| |
| virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| | Draw to occlusion buffer. Return true if did not run out of triangles. More...
|
| |
| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| | Visualize the component as debug geometry. More...
|
| |
|
void | SetDrawDistance (float distance) |
| | Set draw distance.
|
| |
|
void | SetShadowDistance (float distance) |
| | Set shadow draw distance.
|
| |
|
void | SetLodBias (float bias) |
| | Set LOD bias.
|
| |
|
void | SetViewMask (mask32 mask) |
| | Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
|
| |
|
void | SetLightMask (mask32 mask) |
| | Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
|
| |
|
void | SetShadowMask (mask32 mask) |
| | Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
|
| |
|
void | SetZoneMask (mask32 mask) |
| | Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
|
| |
|
void | SetMaxLights (i32 num) |
| | Set maximum number of per-pixel lights. Default 0 is unlimited.
|
| |
|
void | SetCastShadows (bool enable) |
| | Set shadowcaster flag.
|
| |
|
void | SetOccluder (bool enable) |
| | Set occlusion flag.
|
| |
|
void | SetOccludee (bool enable) |
| | Set occludee flag.
|
| |
|
void | MarkForUpdate () |
| | Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
|
| |
|
const BoundingBox & | GetBoundingBox () const |
| | Return local space bounding box. May not be applicable or properly updated on all drawables.
|
| |
|
const BoundingBox & | GetWorldBoundingBox () |
| | Return world-space bounding box.
|
| |
|
DrawableTypes | GetDrawableType () const |
| | Return drawable type.
|
| |
|
float | GetDrawDistance () const |
| | Return draw distance.
|
| |
|
float | GetShadowDistance () const |
| | Return shadow draw distance.
|
| |
|
float | GetLodBias () const |
| | Return LOD bias.
|
| |
|
mask32 | GetViewMask () const |
| | Return view mask.
|
| |
|
mask32 | GetLightMask () const |
| | Return light mask.
|
| |
|
mask32 | GetShadowMask () const |
| | Return shadow mask.
|
| |
|
mask32 | GetZoneMask () const |
| | Return zone mask.
|
| |
|
i32 | GetMaxLights () const |
| | Return maximum number of per-pixel lights.
|
| |
|
bool | GetCastShadows () const |
| | Return shadowcaster flag.
|
| |
|
bool | IsOccluder () const |
| | Return occluder flag.
|
| |
|
bool | IsOccludee () const |
| | Return occludee flag.
|
| |
|
bool | IsInView () const |
| | Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.
|
| |
|
bool | IsInView (Camera *camera) const |
| | Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
|
| |
|
const Vector< SourceBatch > & | GetBatches () const |
| | Return draw call source data.
|
| |
|
void | SetZone (Zone *zone, bool temporary=false) |
| | Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
|
| |
|
void | SetSortValue (float value) |
| | Set sorting value.
|
| |
|
void | SetMinMaxZ (float minZ, float maxZ) |
| | Set view-space depth bounds.
|
| |
|
void | MarkInView (const FrameInfo &frame) |
| | Mark in view. Also clear the light list.
|
| |
|
void | MarkInView (i32 frameNumber) |
| | Mark in view without specifying a camera. Used for shadow casters.
|
| |
|
void | LimitLights () |
| | Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
|
| |
|
void | LimitVertexLights (bool removeConvertedLights) |
| | Sort and limit per-vertex lights to maximum allowed.
|
| |
|
void | SetBasePass (i32 batchIndex) |
| | Set base pass flag for a batch.
|
| |
|
Octant * | GetOctant () const |
| | Return octree octant.
|
| |
|
Zone * | GetZone () const |
| | Return current zone.
|
| |
|
bool | IsZoneDirty () const |
| | Return whether current zone is inconclusive or dirty due to the drawable moving.
|
| |
|
float | GetDistance () const |
| | Return distance from camera.
|
| |
|
float | GetLodDistance () const |
| | Return LOD scaled distance from camera.
|
| |
|
float | GetSortValue () const |
| | Return sorting value.
|
| |
|
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| | Return whether is in view on the current frame. Called by View.
|
| |
|
bool | HasBasePass (i32 batchIndex) const |
| | Return whether has a base pass.
|
| |
|
const Vector< Light * > & | GetLights () const |
| | Return per-pixel lights.
|
| |
|
const Vector< Light * > & | GetVertexLights () const |
| | Return per-vertex lights.
|
| |
|
Light * | GetFirstLight () const |
| | Return the first added per-pixel light.
|
| |
|
float | GetMinZ () const |
| | Return the minimum view-space depth.
|
| |
|
float | GetMaxZ () const |
| | Return the maximum view-space depth.
|
| |
|
void | AddLight (Light *light) |
| | Add a per-pixel light affecting the object this frame.
|
| |
|
void | AddVertexLight (Light *light) |
| | Add a per-vertex light affecting the object this frame.
|
| |
|
| Component (Context *context) |
| | Construct.
|
| |
|
| ~Component () override |
| | Destruct.
|
| |
| virtual void | OnSetEnabled () |
| | Handle enabled/disabled state change. More...
|
| |
| bool | Save (Serializer &dest) const override |
| | Save as binary data. Return true if successful. More...
|
| |
| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful. More...
|
| |
| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful. More...
|
| |
| void | MarkNetworkUpdate () override |
| | Mark for attribute check on the next network update. More...
|
| |
| virtual void | GetDependencyNodes (Vector< Node * > &dest) |
| | Return the depended on nodes to order network updates. More...
|
| |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| | Visualize the component as debug geometry. More...
|
| |
|
void | SetEnabled (bool enable) |
| | Set enabled/disabled state.
|
| |
|
void | Remove () |
| | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
|
| |
|
ComponentId | GetID () const |
| | Return ID.
|
| |
|
bool | IsReplicated () const |
| | Return whether the component is replicated or local to a scene.
|
| |
|
Node * | GetNode () const |
| | Return scene node.
|
| |
|
Scene * | GetScene () const |
| | Return the scene the node belongs to.
|
| |
|
bool | IsEnabled () const |
| | Return whether is enabled.
|
| |
|
bool | IsEnabledEffective () const |
| | Return whether is effectively enabled (node is also enabled).
|
| |
|
Component * | GetComponent (StringHash type) const |
| | Return component in the same scene node by type. If there are several, returns the first.
|
| |
|
void | GetComponents (Vector< Component * > &dest, StringHash type) const |
| | Return components in the same scene node by type.
|
| |
|
template<class T > |
| T * | GetComponent () const |
| | Template version of returning a component in the same scene node by type.
|
| |
|
template<class T > |
| void | GetComponents (Vector< T * > &dest) const |
| | Template version of returning components in the same scene node by type.
|
| |
|
void | AddReplicationState (ComponentReplicationState *state) |
| | Add a replication state that is tracking this component.
|
| |
|
void | PrepareNetworkUpdate () |
| | Prepare network update by comparing attributes and marking replication states dirty as necessary.
|
| |
|
void | CleanupConnection (Connection *connection) |
| | Clean up all references to a network connection that is about to be removed.
|
| |
|
| Animatable (Context *context) |
| | Construct.
|
| |
|
| ~Animatable () override |
| | Destruct.
|
| |
| bool | LoadXML (const XMLElement &source) override |
| | Load from XML data. Return true if successful. More...
|
| |
| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful. More...
|
| |
| bool | LoadJSON (const JSONValue &source) override |
| | Load from JSON data. Return true if successful. More...
|
| |
| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful. More...
|
| |
|
void | SetAnimationEnabled (bool enable) |
| | Set automatic update of animation, default true.
|
| |
|
void | SetAnimationTime (float time) |
| | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
|
| |
|
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| | Set object animation.
|
| |
|
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| | Set attribute animation.
|
| |
|
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| | Set attribute animation wrap mode.
|
| |
|
void | SetAttributeAnimationSpeed (const String &name, float speed) |
| | Set attribute animation speed.
|
| |
|
void | SetAttributeAnimationTime (const String &name, float time) |
| | Set attribute animation time position manually. Automatic update should be disabled in this case.
|
| |
|
void | RemoveObjectAnimation () |
| | Remove object animation. Same as calling SetObjectAnimation with a null pointer.
|
| |
|
void | RemoveAttributeAnimation (const String &name) |
| | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
|
| |
|
bool | GetAnimationEnabled () const |
| | Return animation enabled.
|
| |
|
ObjectAnimation * | GetObjectAnimation () const |
| | Return object animation.
|
| |
|
ValueAnimation * | GetAttributeAnimation (const String &name) const |
| | Return attribute animation.
|
| |
|
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| | Return attribute animation wrap mode.
|
| |
|
float | GetAttributeAnimationSpeed (const String &name) const |
| | Return attribute animation speed.
|
| |
|
float | GetAttributeAnimationTime (const String &name) const |
| | Return attribute animation time position.
|
| |
|
void | SetObjectAnimationAttr (const ResourceRef &value) |
| | Set object animation attribute.
|
| |
|
ResourceRef | GetObjectAnimationAttr () const |
| | Return object animation attribute.
|
| |
|
| Serializable (Context *context) |
| | Construct.
|
| |
|
| ~Serializable () override |
| | Destruct.
|
| |
|
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
|
| |
|
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
|
| |
| virtual const Vector< AttributeInfo > * | GetAttributes () const |
| | Return attribute descriptions, or null if none defined. More...
|
| |
|
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| | Return network replication attribute descriptions, or null if none defined.
|
| |
| virtual bool | Load (Deserializer &source) |
| | Load from binary data. Return true if successful. More...
|
| |
| virtual bool | Save (Serializer &dest) const |
| | Save as binary data. Return true if successful. More...
|
| |
| virtual bool | LoadXML (const XMLElement &source) |
| | Load from XML data. Return true if successful. More...
|
| |
| virtual bool | SaveXML (XMLElement &dest) const |
| | Save as XML data. Return true if successful. More...
|
| |
| virtual bool | LoadJSON (const JSONValue &source) |
| | Load from JSON data. Return true if successful. More...
|
| |
| virtual bool | SaveJSON (JSONValue &dest) const |
| | Save as JSON data. Return true if successful. More...
|
| |
| virtual void | ApplyAttributes () |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. More...
|
| |
| virtual bool | SaveDefaultAttributes () const |
| | Return whether should save default-valued attributes into XML. Default false. More...
|
| |
| virtual void | MarkNetworkUpdate () |
| | Mark for attribute check on the next network update. More...
|
| |
|
bool | SetAttribute (unsigned index, const Variant &value) |
| | Set attribute by index. Return true if successfully set.
|
| |
|
bool | SetAttribute (const String &name, const Variant &value) |
| | Set attribute by name. Return true if successfully set.
|
| |
|
void | SetInstanceDefault (bool enable) |
| | Set instance-level default flag.
|
| |
|
void | ResetToDefault () |
| | Reset all editable attributes to their default values.
|
| |
|
void | RemoveInstanceDefault () |
| | Remove instance's default values if they are set previously.
|
| |
|
void | SetTemporary (bool enable) |
| | Set temporary flag. Temporary objects will not be saved.
|
| |
|
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
|
| |
|
void | AllocateNetworkState () |
| | Allocate network attribute state.
|
| |
|
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write initial delta network update.
|
| |
|
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| | Write a delta network update according to dirty attribute bits.
|
| |
|
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write a latest data network update.
|
| |
|
bool | ReadDeltaUpdate (Deserializer &source) |
| | Read and apply a network delta update. Return true if attributes were changed.
|
| |
|
bool | ReadLatestDataUpdate (Deserializer &source) |
| | Read and apply a network latest data update. Return true if attributes were changed.
|
| |
|
Variant | GetAttribute (unsigned index) const |
| | Return attribute value by index. Return empty if illegal index.
|
| |
|
Variant | GetAttribute (const String &name) const |
| | Return attribute value by name. Return empty if not found.
|
| |
|
Variant | GetAttributeDefault (unsigned index) const |
| | Return attribute default value by index. Return empty if illegal index.
|
| |
|
Variant | GetAttributeDefault (const String &name) const |
| | Return attribute default value by name. Return empty if not found.
|
| |
|
unsigned | GetNumAttributes () const |
| | Return number of attributes.
|
| |
|
unsigned | GetNumNetworkAttributes () const |
| | Return number of network replication attributes.
|
| |
|
bool | IsTemporary () const |
| | Return whether is temporary.
|
| |
|
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| | Return whether an attribute's network updates are being intercepted.
|
| |
|
NetworkState * | GetNetworkState () const |
| | Return the network attribute state, if allocated.
|
| |
|
| Object (Context *context) |
| | Construct.
|
| |
|
| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
|
| |
| virtual StringHash | GetType () const =0 |
| | Return type hash. More...
|
| |
| virtual const String & | GetTypeName () const =0 |
| | Return type name. More...
|
| |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
|
| |
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
|
| |
|
bool | IsInstanceOf (StringHash type) const |
| | Check current instance is type of specified type.
|
| |
|
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| | Check current instance is type of specified type.
|
| |
|
template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
|
| |
|
template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
|
| |
|
template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
|
| |
|
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
|
| |
|
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
|
| |
|
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to an event that can be sent by any sender.
|
| |
|
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to a specific sender's event.
|
| |
|
void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
|
| |
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
|
| |
|
void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
|
| |
|
void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
|
| |
|
void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
| |
|
void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
|
| |
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
|
| |
|
VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
| |
|
template<typename... Args> |
| void | SendEvent (StringHash eventType, Args... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
| |
|
Context * | GetContext () const |
| | Return execution context.
|
| |
|
const Variant & | GetGlobalVar (StringHash key) const |
| | Return global variable based on key.
|
| |
|
const VariantMap & | GetGlobalVars () const |
| | Return all global variables.
|
| |
|
void | SetGlobalVar (StringHash key, const Variant &value) |
| | Set global variable with the respective key and value.
|
| |
|
Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
|
| |
|
Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
|
| |
|
EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
|
| |
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
|
| |
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
|
| |
|
bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
|
| |
|
template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
|
| |
|
const String & | GetCategory () const |
| | Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
|
| |
|
void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
|
| |
|
bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
|
| |
|
| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
|
| |
|
virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
| |
|
| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
|
| |
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
|
| |
|
void | AddRef () |
| | Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
|
| |
|
void | ReleaseRef () |
| | Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
|
| |
|
int | Refs () const |
| | Return reference count.
|
| |
|
int | WeakRefs () const |
| | Return weak reference count.
|
| |
|
RefCount * | RefCountPtr () |
| | Return pointer to the reference count structure.
|
| |