Urho3D
|
Queue for light related draw calls. More...
#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Batch.h>
Public Attributes | |
Light * | light_ |
Per-pixel light. | |
bool | negative_ |
Light negative flag. | |
Texture2D * | shadowMap_ |
Shadow map depth texture. | |
BatchQueue | litBaseBatches_ |
Lit geometry draw calls, base (replace blend mode). | |
BatchQueue | litBatches_ |
Lit geometry draw calls, non-base (additive). | |
Vector< ShadowBatchQueue > | shadowSplits_ |
Shadow map split queues. | |
Vector< Light * > | vertexLights_ |
Per-vertex lights. | |
Vector< Batch > | volumeBatches_ |
Light volume draw calls. | |
Queue for light related draw calls.