Cascaded shadow map parameters.
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#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.h>
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| CascadeParameters ()=default |
| Construct undefined.
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| CascadeParameters (float split1, float split2, float split3, float split4, float fadeStart, float biasAutoAdjust=1.0f) |
| Construct with initial values.
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void | Validate () |
| Validate parameters.
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float | GetShadowRange () const |
| Return shadow maximum range.
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Vector4 | splits_ |
| Far clip values of the splits.
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float | fadeStart_ {} |
| The point relative to the total shadow range where shadow fade begins (0.0 - 1.0).
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float | biasAutoAdjust_ {} |
| Automatic depth bias adjustment strength.
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Cascaded shadow map parameters.
The documentation for this struct was generated from the following files:
- /home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.h
- /home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.cpp