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| Engine (Context *context) |
| Construct.
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| ~Engine () override |
| Destruct. Free all subsystems.
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bool | Initialize (const VariantMap ¶meters) |
| Initialize engine using parameters given and show the application window. Return true if successful.
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bool | InitializeResourceCache (const VariantMap ¶meters, bool removeOld=true) |
| Reinitialize resource cache subsystem using parameters given. Implicitly called by Initialize. Return true if successful.
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void | RunFrame () |
| Run one frame.
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Console * | CreateConsole () |
| Create the console and return it. May return null if engine configuration does not allow creation (headless mode).
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DebugHud * | CreateDebugHud () |
| Create the debug hud.
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void | SetMinFps (int fps) |
| Set minimum frames per second. If FPS goes lower than this, time will appear to slow down.
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void | SetMaxFps (int fps) |
| Set maximum frames per second. The engine will sleep if FPS is higher than this.
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void | SetMaxInactiveFps (int fps) |
| Set maximum frames per second when the application does not have input focus.
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void | SetTimeStepSmoothing (int frames) |
| Set how many frames to average for timestep smoothing. Default is 2. 1 disables smoothing.
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void | SetPauseMinimized (bool enable) |
| Set whether to pause update events and audio when minimized.
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void | SetAutoExit (bool enable) |
| Set whether to exit automatically on exit request (window close button).
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void | SetNextTimeStep (float seconds) |
| Override timestep of the next frame. Should be called in between RunFrame() calls.
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void | Exit () |
| Close the graphics window and set the exit flag. No-op on iOS/tvOS, as an iOS/tvOS application can not legally exit.
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void | DumpProfiler () |
| Dump profiling information to the log.
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void | DumpResources (bool dumpFileName=false) |
| Dump information of all resources to the log.
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void | DumpMemory () |
| Dump information of all memory allocations to the log. Supported in MSVC debug mode only.
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float | GetNextTimeStep () const |
| Get timestep of the next frame. Updated by ApplyFrameLimit().
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int | GetMinFps () const |
| Return the minimum frames per second.
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int | GetMaxFps () const |
| Return the maximum frames per second.
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int | GetMaxInactiveFps () const |
| Return the maximum frames per second when the application does not have input focus.
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int | GetTimeStepSmoothing () const |
| Return how many frames to average for timestep smoothing.
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bool | GetPauseMinimized () const |
| Return whether to pause update events and audio when minimized.
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bool | GetAutoExit () const |
| Return whether to exit automatically on exit request.
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bool | IsInitialized () const |
| Return whether engine has been initialized.
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bool | IsExiting () const |
| Return whether exit has been requested.
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bool | IsHeadless () const |
| Return whether the engine has been created in headless mode.
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void | Update () |
| Send frame update events.
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void | Render () |
| Render after frame update.
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void | ApplyFrameLimit () |
| Get the timestep for the next frame and sleep for frame limiting if necessary.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
| Return type hash. More...
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virtual const String & | GetTypeName () const =0 |
| Return type name. More...
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const Vector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key.
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const VariantMap & | GetGlobalVars () const |
| Return all global variables.
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void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value.
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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Urho3D engine. Creates the other subsystems.