Urho3D
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#include "../IO/VectorBuffer.h"
#include "../Math/Matrix3x4.h"
#include "../Scene/Animatable.h"
#include <memory>
Classes | |
struct | Urho3D::NodeImpl |
Internal implementation structure for less performance-critical Node variables. More... | |
class | Urho3D::Node |
Scene node that may contain components and child nodes. More... | |
Typedefs | |
using | Urho3D::NodeId = id32 |
Enumerations | |
enum | Urho3D::CreateMode { REPLICATED = 0 , LOCAL = 1 } |
Component and child node creation mode for networking. | |
enum class | Urho3D::TransformSpace { Local = 0 , Parent , World } |
Transform space for translations and rotations. | |