Urho3D
Classes | Typedefs | Enumerations
Node.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Math/Matrix3x4.h"
#include "../Scene/Animatable.h"
#include <memory>

Classes

struct  Urho3D::NodeImpl
 Internal implementation structure for less performance-critical Node variables. More...
 
class  Urho3D::Node
 Scene node that may contain components and child nodes. More...
 

Typedefs

using Urho3D::NodeId = id32
 

Enumerations

enum  Urho3D::CreateMode { REPLICATED = 0 , LOCAL = 1 }
 Component and child node creation mode for networking.
 
enum class  Urho3D::TransformSpace { Local = 0 , Parent , World }
 Transform space for translations and rotations.