Depth bias parameters. Used both by lights (for shadow mapping) and materials.
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#include </home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.h>
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| BiasParameters ()=default |
| | Construct undefined.
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| BiasParameters (float constantBias, float slopeScaledBias, float normalOffset=0.0f) |
| | Construct with initial values.
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void | Validate () |
| | Validate parameters.
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float | constantBias_ |
| | Constant bias.
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float | slopeScaledBias_ |
| | Slope scaled bias.
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float | normalOffset_ |
| | Normal offset multiplier.
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Depth bias parameters. Used both by lights (for shadow mapping) and materials.
The documentation for this struct was generated from the following files:
- /home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.h
- /home/runner/work/urho3d-doxygen.github.io/urho3d-doxygen.github.io/urho3d_repo/Source/Urho3D/Graphics/Light.cpp