Urho3D
Urho3D::Ray Member List

This is the complete list of members for Urho3D::Ray, including all inherited members.

ClosestPoint(const Ray &ray) constUrho3D::Ray
Define(const Vector3 &origin, const Vector3 &direction)Urho3D::Rayinline
direction_Urho3D::Ray
Distance(const Vector3 &point) constUrho3D::Rayinline
HitDistance(const Plane &plane) constUrho3D::Ray
HitDistance(const BoundingBox &box) constUrho3D::Ray
HitDistance(const Frustum &frustum, bool solidInside=true) constUrho3D::Ray
HitDistance(const Sphere &sphere) constUrho3D::Ray
HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=nullptr, Vector3 *outBary=nullptr) constUrho3D::Ray
HitDistance(const void *vertexData, i32 vertexStride, i32 vertexStart, i32 vertexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, i32 uvOffset=0) constUrho3D::Ray
HitDistance(const void *vertexData, i32 vertexStride, const void *indexData, i32 indexSize, i32 indexStart, i32 indexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, i32 uvOffset=0) constUrho3D::Ray
InsideGeometry(const void *vertexData, i32 vertexSize, i32 vertexStart, i32 vertexCount) constUrho3D::Ray
InsideGeometry(const void *vertexData, i32 vertexSize, const void *indexData, i32 indexSize, i32 indexStart, i32 indexCount) constUrho3D::Ray
operator!=(const Ray &rhs) constUrho3D::Rayinline
operator=(const Ray &rhs) noexcept=defaultUrho3D::Ray
operator==(const Ray &rhs) constUrho3D::Rayinline
origin_Urho3D::Ray
Project(const Vector3 &point) constUrho3D::Rayinline
Ray() noexcept=defaultUrho3D::Ray
Ray(const Vector3 &origin, const Vector3 &direction) noexceptUrho3D::Rayinline
Ray(const Ray &ray) noexcept=defaultUrho3D::Ray
Transformed(const Matrix3x4 &transform) constUrho3D::Ray