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Urho3D
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This is the complete list of members for Urho3D::Ray, including all inherited members.
| ClosestPoint(const Ray &ray) const | Urho3D::Ray | |
| Define(const Vector3 &origin, const Vector3 &direction) | Urho3D::Ray | inline |
| direction_ | Urho3D::Ray | |
| Distance(const Vector3 &point) const | Urho3D::Ray | inline |
| HitDistance(const Plane &plane) const | Urho3D::Ray | |
| HitDistance(const BoundingBox &box) const | Urho3D::Ray | |
| HitDistance(const Frustum &frustum, bool solidInside=true) const | Urho3D::Ray | |
| HitDistance(const Sphere &sphere) const | Urho3D::Ray | |
| HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=nullptr, Vector3 *outBary=nullptr) const | Urho3D::Ray | |
| HitDistance(const void *vertexData, i32 vertexStride, i32 vertexStart, i32 vertexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, i32 uvOffset=0) const | Urho3D::Ray | |
| HitDistance(const void *vertexData, i32 vertexStride, const void *indexData, i32 indexSize, i32 indexStart, i32 indexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, i32 uvOffset=0) const | Urho3D::Ray | |
| InsideGeometry(const void *vertexData, i32 vertexSize, i32 vertexStart, i32 vertexCount) const | Urho3D::Ray | |
| InsideGeometry(const void *vertexData, i32 vertexSize, const void *indexData, i32 indexSize, i32 indexStart, i32 indexCount) const | Urho3D::Ray | |
| operator!=(const Ray &rhs) const | Urho3D::Ray | inline |
| operator=(const Ray &rhs) noexcept=default | Urho3D::Ray | |
| operator==(const Ray &rhs) const | Urho3D::Ray | inline |
| origin_ | Urho3D::Ray | |
| Project(const Vector3 &point) const | Urho3D::Ray | inline |
| Ray() noexcept=default | Urho3D::Ray | |
| Ray(const Vector3 &origin, const Vector3 &direction) noexcept | Urho3D::Ray | inline |
| Ray(const Ray &ray) noexcept=default | Urho3D::Ray | |
| Transformed(const Matrix3x4 &transform) const | Urho3D::Ray |